Virtual Space Screen Sharing via Avatar Proximity

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current virtual reality systems lack an efficient method for sharing content from a PC screen brought into a virtual space with users nearby, as existing screen sharing techniques are cumbersome and not suited for ad-hoc discussions.

Innovation Solution

A virtual space management system that allows users to share private content from their PC screen with nearby avatars by controlling the display of user device objects based on gestures and interactions within the virtual space, enabling seamless sharing without the need for conventional meeting room setups.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional screen sharing methods using online meeting systems are used, then screen content can be shared with other users, but the operation process becomes troublesome and complex

Engineering Contradiction:
Improvescreen sharing functionalityVSAvoidsharing operation process
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent segments the screen sharing functionality from the complex online meeting system setup. Instead of requiring users to create meeting rooms and invite participants through conventional systems, the patent enables direct screen sharing by bringing the PC into the virtual space and allowing nearby avatars to automatically view the screen content. This segmentation isolates the essential sharing function from the cumbersome meeting infrastructure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent extracts the core screen sharing capability from the conventional meeting system context. By allowing the PC to be brought into the virtual space as a virtual object and enabling direct screen visibility to nearby avatars without requiring meeting room creation or system invitations, the patent removes the unnecessary complexity of conventional screen sharing workflows.

Inventive Principle:
Principle #2Taking out (Extraction)

2Shape

If PC screen is brought into virtual space as virtual object, then visual representation is provided, but other users cannot view the content displayed on the screen due to privacy

Engineering Contradiction:
Improvevirtual object representationVSAvoidscreen content visibility
Core Design Contradiction:
ShapeVSLoss of information

Solution Approach 1:

The patent applies local quality by differentiating the visibility permissions based on spatial proximity and user intent. Instead of making the entire screen content universally visible or completely private, the patent enables selective visibility where only avatars located near the PC in the virtual space can view the screen content. This local quality approach allows the screen to maintain its virtual object representation while providing controlled content access to nearby users only.

Inventive Principle:
Principle #3Local quality

3Reliability

If conventional meeting room setup is used for screen sharing, then content can be shared, but the process is troublesome and not suitable for ad-hoc discussions

Engineering Contradiction:
Improvecontent sharing capabilityVSAvoidsetup time for sharing
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent applies preliminary action by pre-establishing the virtual space environment where PCs can be brought in and made visible to nearby avatars before any sharing action is needed. Instead of requiring users to set up meeting rooms and configure sharing permissions at the moment of sharing, the patent enables the PC and its screen to be inherently visible to nearby users, eliminating the need for preliminary meeting setup procedures.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent enables self-service screen sharing where the system automatically manages visibility based on avatar proximity. When a PC is brought into the virtual space, the system automatically determines which avatars are nearby and grants them viewing access without requiring users to manually configure meeting rooms, invite participants, or set sharing permissions. This self-service mechanism eliminates time-consuming setup procedures for ad-hoc discussions.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12008209B2Virtual space management system and method for the same
Publication Date: 2024.06.11 CANON KK
  • US12008209B2 patent drawing
  • US12008209B2 patent drawing
  • US12008209B2 patent drawing

AI summary

A virtual space management system configured to manage a virtual space in which a plurality of users participates as avatars using client terminals performs control to provide a private content in a display area of a user device object via a client terminal of a second user, based on at least one of a gesture of a first avatar of a first user on both the user device object and a second avatar of the second user in the virtual space, and an operation by the second user in the virtual space.