Unified Virtual Space for Efficient Object Search

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Solution Overview

Problem

In metaverse applications, the partitioning of virtual objects due to space limitations on physical maps leads to inefficient searching for virtual objects, as friendship chains and social interactions are not directly displayed, resulting in low efficiency in finding friends for social contact and unstable interaction connections.

Innovation Solution

An interaction data processing method and apparatus that displays virtual objects in an infinite virtual space, allowing real-time social status updates and easy navigation through sliding and zooming gestures, enabling direct interaction and connection establishment without the need for physical map partitions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If virtual objects are partitioned using conceptual units such as server, map, and room, then the system can manage space limitations on physical maps, but the friendship chain of a user is not sufficiently directly displayed and searching efficiency is low

Engineering Contradiction:
Improvephysical map spaceVSAvoidsearching efficiency
Core Design Contradiction:
Area of stationary objectVSProductivity

Solution Approach 1:

The patent transitions from a two-dimensional physical map to a three-dimensional virtual space where users can freely navigate. This dimensional expansion allows all virtual objects to coexist in a unified space without partitioning, enabling direct visualization of friendship chains and significantly improving searching efficiency through spatial proximity rather than conceptual categorization.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent merges multiple partitioned conceptual units (server, map, room) into a single unified virtual space. By combining these previously separated entities into one continuous environment, the system eliminates the need for users to navigate through multiple partitions to find friends, thereby directly displaying friendship chains and improving overall searching efficiency.

Inventive Principle:
Principle #5Merging (Combining)

2Area of stationary object

If virtual objects are partitioned into different maps, then space limitations are addressed, but users need to enter the same map to meet each other which reduces interaction efficiency

Engineering Contradiction:
Improvevirtual space capacityVSAvoidinteraction efficiency
Core Design Contradiction:
Area of stationary objectVSEase of operation

Solution Approach 1:

The patent combines multiple partitioned maps into a single unified virtual space where all users and virtual objects coexist. This merging eliminates the requirement for users to manually navigate to the same map to interact, as all participants are already positioned in the same continuous environment, thereby significantly improving interaction efficiency.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

By expanding from a two-dimensional map structure to a three-dimensional virtual space, the patent allows users to interact regardless of traditional map boundaries. The spatial arrangement in this enhanced dimension enables direct interaction without the constraint of entering the same map, thus improving ease of operation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Device complexity

If a traditional virtual map is used, then the system structure is simple, but the friendship chain is not directly displayed and searching for virtual objects is inefficient

Engineering Contradiction:
Improvesystem structureVSAvoidfriendship chain visibility
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The patent enhances the traditional two-dimensional virtual map by introducing a third dimension, creating an immersive virtual space. This dimensional expansion allows the system to maintain relative structural simplicity while enabling direct visualization of friendship chains through spatial proximity and positioning, thereby preventing information loss without significantly increasing system complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20240203080A1Interaction data processing
Publication Date: 2024.06.20 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240203080A1 patent drawing
  • US20240203080A1 patent drawing
  • US20240203080A1 patent drawing

AI summary

In an interaction data processing method, a first part of a virtual space is displayed on a first user interface. The virtual space includes a plurality of virtual objects that are displayed in the virtual space based on respective interaction states of the plurality of virtual objects. A first subset of the plurality of virtual objects in a grouped state are displayed as a group in the virtual space. A second subset of the plurality of virtual objects in an individual state are displayed individually in the virtual space. A virtual space browse operation is received. The display of the first part on the first user interface is changed to a second part of the virtual space based on the virtual space browse operation.