Virtual-Space UI Switching by Position to Reduce User Discomfort

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Solution Overview

Problem

Existing technologies face challenges in transitioning user interfaces associated with the movement of avatars in virtual spaces without causing discomfort or a sense of disorientation.

Innovation Solution

An information processing system that includes an input acquisition unit, a position control unit, and an output processing unit, which switches user interfaces based on the positional relationship between positions in a virtual space during avatar movement, allowing for seamless transitions and reducing user input and processing loads.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a virtual camera is moved to calculated coordinates to capture an avatar in virtual space, then the avatar can be captured in the capturing range, but it becomes difficult to attain smooth user interface transitions without causing user discomfort

Engineering Contradiction:
Improveavatar capture accuracyVSAvoiduser interface transition smoothness
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent applies dynamics by making the user interface elements movable and adjustable based on avatar position. The notification display position and operation reception area are dynamically repositioned according to the avatar's location in the virtual space, allowing the UI to adapt smoothly to camera movements and avatar transitions without causing user discomfort.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements feedback by continuously monitoring avatar position and camera coordinates, then adjusting the user interface display positions accordingly. This closed-loop approach ensures that UI elements remain in optimal positions relative to the avatar and camera view, maintaining smooth transitions during virtual space navigation.

Inventive Principle:
Principle #23Feedback

2Productivity

If the user interface is switched when the avatar moves from one position to another, then the user input load is reduced, but the interface switching may cause user discomfort if not managed properly

Engineering Contradiction:
Improveuser input efficiencyVSAvoidinterface transition comfort
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent applies preliminary action by pre-calculating optimal display positions for user interface elements based on anticipated avatar movement and camera coordinates. The notification display position and operation reception area are positioned in advance to match where they will be needed, enabling smooth transitions without abrupt changes that would cause user discomfort.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes parameters by adjusting the position coordinates of user interface elements based on avatar position and camera orientation. The notification display position and operation reception area are repositioned using calculated offsets that maintain optimal visibility and accessibility throughout avatar movement and interface transitions.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12437460B2Information processing system, information processing method, and program
Publication Date: 2025.10.07 GREE HOLDINGS INC
  • US12437460B2 patent drawing
  • US12437460B2 patent drawing
  • US12437460B2 patent drawing

AI summary

An information processing system, including: an input acquisition unit acquiring user input from a user associated with a predetermined display medium movable in a virtual space; a position control unit controlling a position of the predetermined display medium in the virtual space, on the basis of the user input; and an output processing unit outputting a user interface capable of generating the user input, the output processing unit switching the user interface from a first user interface to a second user interface when the predetermined display medium is moved from a first position to a second position in the virtual space, in which the output processing unit changes a switching mode from a first user interface to a second user interface, on the basis of a positional relationship between the first position and the second position in the virtual space.