3D Virtual Space Rendering for Unobstructed Mobile Video Content

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Solution Overview

Problem

Current techniques for displaying video accompanying digital content on mobile devices obstruct the video stream, compromising user experience and limiting the ability of streaming services to deliver additional content effectively.

Innovation Solution

A computer-implemented method and system that transitions the mobile device display from a two-dimensional to a three-dimensional format, rendering video streams and accompanying content as separate objects within a virtual space, allowing unobstructed viewing and navigation of video accompanying digital content without congesting the video stream.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If video accompanying digital content is displayed by overlaying on the video stream, then the information can be presented to users, but the video stream becomes obstructed

Engineering Contradiction:
Improvevideo accompanying digital contentVSAvoidobstruction of video stream
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The patent transitions from traditional 2D overlay display to a 3D virtual space environment. Video streams and accompanying content are rendered as separate objects in three-dimensional space, allowing users to navigate and view content without obstruction. This dimensional change enables simultaneous presentation of multiple video streams and accompanying digital content without overlapping, as each object occupies its own spatial position in the virtual environment.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If screen real estate is used to display video accompanying digital content, then information can be conveyed, but the already compacted video image becomes further obstructed

Engineering Contradiction:
Improvevideo accompanying digital contentVSAvoidvideo stream display area
Core Design Contradiction:
Loss of informationVSArea of stationary object

Solution Approach 1:

The patent creates a three-dimensional virtual space where video streams and accompanying content coexist without competing for two-dimensional screen real estate. By positioning objects at different spatial coordinates and depths in 3D space, the system allows full utilization of the display area for the primary video stream while presenting accompanying content in separate spatial locations that do not overlap, thus preserving both video quality and information delivery.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Productivity

If video accompanying digital content is delivered in greater amounts, then user experience and revenue can be maximized, but the video stream becomes more congested and obstructed

Engineering Contradiction:
Improvedelivery of video accompanying digital contentVSAvoidcongestion of video stream
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The patent segments the display environment into distinct spatial zones within a three-dimensional virtual space. Each video stream and accompanying digital content object is positioned at separate coordinates, allowing multiple content elements to be delivered and displayed simultaneously without congestion. This segmentation enables streaming services to provide abundant accompanying content while maintaining clear, unobstructed video stream presentation through spatial separation.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11775131B2Technology adapted to provide a user interface via presentation of two-dimensional content via three-dimensional display objects rendered in a navigable virtual space
Publication Date: 2023.10.03 UNBND GRP PTY LTD
  • US11775131B2 patent drawing
  • US11775131B2 patent drawing
  • US11775131B2 patent drawing

AI summary

Embodiments of the present disclosure described herein relate to techniques for presenting video accompanying digital content on a mobile device in a manner that does not obstruct the associated video stream. Embodiments also allow any desired amount or type of video accompanying digital content to be delivered without congestion, thereby maximizing the user experience and/or revenue associated with providing the streaming service. In embodiments described below, this is achieved by leveraging technology that has been adapted for presentation of three-dimensional virtual content via a virtual reality (VR) or augmented reality (AR) interface, and adapting that technology for the presentation of two-dimensional content (e.g., two-dimensional video objects) in a traditional display screen environment (i.e., outside of a VR/AR context). In that regard, some embodiments relate to technology adapted to provide a user interface via presentation of two-dimensional content via three-dimensional display objects rendered in a navigable virtual space.