Virtual Spectator Replicas in Esports Engagement

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Solution Overview

Problem

Current esports event systems lack effective mechanisms for spectator participation, resulting in a lack of immediacy, community, and engagement for both players and spectators, as spectators are typically silent and invisible to both each other and the players.

Innovation Solution

The system modifies the virtual environment of esports events in real-time based on spectator actions, such as cheering or jeering, by associating these actions with specific players and adjusting game parameters or generating audiovisual effects accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If network-based video game spectators are allowed to participate remotely, then accessibility and reach of the event is improved, but sense of community and immediacy deteriorates

Engineering Contradiction:
Improvespectator accessibilityVSAvoidsense of community
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent creates virtual replicas of spectators (virtual spectators) that are displayed within the game environment, allowing remote spectators to have a visual presence that mimics physical attendance. This copying approach maintains community feeling while preserving remote accessibility.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces virtual spectators as an intermediary between remote spectators and the game environment. These virtual representations serve as mediators that transmit the presence and reactions of remote spectators into the game world, bridging the gap between physical distance and community engagement.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If spectators are made visible and audible in the game environment, then sense of community is improved, but system complexity increases

Engineering Contradiction:
Improvesense of communityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The virtual spectators serve multiple functions simultaneously: they represent remote spectators, provide visual feedback to players, create atmospheric effects, and can be controlled through simple interfaces. This multi-functionality reduces the need for separate systems for each purpose.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent modifies game environment parameters (adding visual elements, audio cues) based on spectator actions. By changing parameters dynamically rather than adding permanent complex structures, the system maintains flexibility while achieving community engagement.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If spectator actions are used to modify game parameters, then spectator engagement is improved, but game fairness may deteriorate

Engineering Contradiction:
Improvespectator engagementVSAvoidgame fairness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent applies partial modification where spectator actions influence non-critical game parameters such as atmospheric effects, background music, or cosmetic elements rather than core gameplay mechanics. This partial action maintains engagement while preserving fairness.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system dynamically adjusts game parameters based on spectator engagement levels, allowing the game to adapt its atmosphere and presentation without fundamentally altering competitive balance. The dynamics enable flexibility while maintaining core fairness through controlled parameter modification.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12330070B2Spectator participation in esports events
Publication Date: 2025.06.17 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12330070B2 patent drawing
  • US12330070B2 patent drawing
  • US12330070B2 patent drawing

AI summary

The present technology provides solutions for spectator-based interactions in a virtual esports environment. A method can include establishing an interactive session associated with the virtual esports environment, the interactive session including a plurality of user devices, wherein a subset of the user devices is associated with designated players, and another subset of the user devices is associated with designated spectators; receiving data from one of the user devices over a communication network, the data indicating a spectator action performed by a spectator associated with the user device; identifying that the spectator action is associated with one of the players in the virtual esports environment; and modifying the virtual esports environment based on the spectator action and the association with the identified player.