Virtual Sports Platform Live Drafting and Dynamic Scoring

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Solution Overview

Problem

Current digital sports platforms, particularly those focused on cycling events, face limitations in inclusivity, creativity, and accessibility, with high barriers to entry and limited geographic reach, which restrict user engagement and retention.

Innovation Solution

An advanced virtual sports platform that enables users to create and manage their own leagues, participate in live drafts, and engage in dynamic scoring systems, utilizing a networked system that allows for real-time data integration and bonus point systems, facilitating a more immersive and inclusive experience across various cycling competitions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional fantasy sports leagues are used, then geographic location and availability of participants are limited, but user accessibility and inclusivity are reduced

Engineering Contradiction:
Improvegeographic reachVSAvoidaccessibility
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The platform enables fantasy sports leagues to operate independently of geographic location by implementing virtual team management, online drafting systems, and digital communication tools that allow participants from any location to join and manage leagues, thereby achieving both broad geographic reach and maintained accessibility

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If complex mock league rules are implemented, then league creativity and customization are improved, but barriers to entry increase

Engineering Contradiction:
Improveleague customizationVSAvoidbarriers to entry
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The platform divides league management into modular components including separate drafting interfaces, scoring configuration options, and rule-setting tools that can be independently adjusted, allowing users to customize leagues step-by-step without being overwhelmed by complex all-at-once configurations

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system provides automated league setup assistants and pre-configured templates that guide users through customization processes, enabling users to create tailored leagues independently without requiring deep knowledge of complex rules or technical configuration

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If traditional video game sports platforms are used, then game developer constraints are maintained, but user creativity and variation are limited

Engineering Contradiction:
ImprovecreativityVSAvoidplatform constraints
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The platform implements dynamic rule configurations and flexible league parameters that can be adjusted in real-time based on user preferences and event types, allowing unlimited creativity in league design without requiring complex custom game development for each scenario

Inventive Principle:
Principle #15Dynamics

4Productivity

If fantasy sports leagues with mock drafts are implemented, then user engagement is improved, but geographic availability and participant selection are restricted

Engineering Contradiction:
Improveuser engagementVSAvoidparticipant availability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The platform introduces virtual drafting rooms and automated participant matching systems that connect users with potential league members regardless of geographic location, maintaining high user engagement through facilitated introductions and coordinated drafting schedules while expanding participant availability globally

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11331585B2Systems and methods for advanced competitive virtual sports competitions
Publication Date: 2022.05.17 PALMER JOHN
  • US11331585B2 patent drawing
  • US11331585B2 patent drawing
  • US11331585B2 patent drawing

AI summary

Methods and systems for creating an advanced virtual sports platform over a computer network by establishing and storing input data sources for a real-world competition; receiving, querying, and storing user account credentials from users; querying and generating user leagues the one real-world competition; receiving and storing user teams for the competition user league; operating a live draft for the competition user leagues and teams, including draft timer and nonresponse autopick features; querying and receiving stage data for the competition from input data sources; establishing bonus specifiers for the user leagues; outputting stage data scores; assigning user team points based on the output stage data scores; generating rankings for the user teams; and displaying rankings for the user teams. Other aspects include analyzing the platform data for significant variations between expected and actual performance.