Virtual Object Sprint Control With Single-Slide State Switching

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Solution Overview

Problem

Existing virtual object control methods in game applications, such as controlling a virtual character to sprint faster, are complex and not smooth enough, lacking consistency and convenience.

Innovation Solution

A method and apparatus that allows a virtual object to automatically transition from a first movement state to a second, faster movement state by detecting a threshold duration of a sliding touch operation on a recognition region, enabling single-finger operation to trigger the state change.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If a player uses multiple control operations (sliding virtual joystick upward then triggering another control) to make the virtual character sprint faster, then the character can achieve higher movement speed, but the operation complexity increases and convenience decreases

Engineering Contradiction:
Improvemovement speedVSAvoidoperation convenience
Core Design Contradiction:
SpeedVSEase of operation

Solution Approach 1:

The patent combines multiple control operations into a single sliding gesture operation. By merging the function of triggering sprint state and switching to faster sprint state into one continuous sliding action along a recognition region, the system eliminates the need for separate controls, thereby improving operation convenience while maintaining high movement speed capability

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces a spatial dimension (sliding distance along the recognition region) to differentiate between movement states. Instead of using multiple discrete controls, the system uses the extent of sliding along the recognition region to determine whether to enter the first sprint state or the second faster sprint state, simplifying the interaction model

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If a player uses multiple control operations to trigger different movement states, then the system can provide multiple movement speed options, but the operation consistency deteriorates

Engineering Contradiction:
Improvemovement state optionsVSAvoidoperation consistency
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The sliding gesture along the recognition region serves multiple functions: it can trigger the first sprint state, trigger the second faster sprint state, or be canceled to return to normal movement. This multi-functional design maintains operation consistency while providing versatile movement state options

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically adjusts the movement state based on the sliding distance along the recognition region. The recognition region is divided into different segments, and the system determines the target movement state dynamically according to how far the user slides, providing adaptive movement options within a consistent interaction framework

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20260034450A1Virtual object control
Publication Date: 2026.02.05 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20260034450A1 patent drawing
  • US20260034450A1 patent drawing
  • US20260034450A1 patent drawing

AI summary

In a virtual object control method, an operation control element that is configured to control a virtual object to move in a virtual scene is displayed. Based on a sliding touch operation being performed from a position of the operation control element to a recognition region, the virtual object is controlled to automatically move in the virtual scene in a first movement state. When a touch duration of the sliding touch operation on the recognition region reaches a threshold, the virtual object is controlled to automatically move in the virtual scene in a second movement state. A movement speed in the second movement state is faster than a movement speed in the first movement state.