Virtual Stage Light Interfaces for Real-Time Color Correction
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Solution Overview
Problem
Existing immersive content production systems face challenges in accurately applying lighting and color adjustments to virtual environments, particularly in real-time, and in integrating virtual and physical elements seamlessly.
Innovation Solution
A system and method for receiving user inputs to apply lighting values, including intensity, color, shape, and size adjustments to virtual environments, using interactive displays and cameras to capture and correct color mismatches, and generating virtual lights and objects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If real-time lighting and color adjustments are applied to virtual environments, then the quality and accuracy of immersive content production is improved, but the system complexity and computational requirements increase
Solution Approach 1:
The system divides the immersive environment into discrete regions or zones, each with independent lighting and color parameters. This segmentation allows for targeted adjustments without requiring global scene re-rendering, reducing computational complexity while maintaining precision in specific areas.
Solution Approach 2:
The system pre-calculates and stores lighting and color transformation data for various virtual light configurations. When a lighting adjustment is requested, the system applies pre-computed transformations rather than calculating them in real-time, maintaining high accuracy while reducing computational burden during runtime.
2Reliability
If virtual lights are generated and applied to regions in the immersive environment, then the integration of virtual and physical elements is enhanced, but the processing time and computational resources increase
Solution Approach 1:
The system creates simplified 2D representations or proxies of virtual light sources and their effects. These copies are used for real-time rendering and interaction, while the full 3D lighting calculations are performed separately. This allows for rapid application of lighting effects while maintaining integration accuracy through coordinated updates between the proxy and full models.
3Ease of operation
If interactive displays are used to present virtual environments with dynamic lighting, then the user experience is improved, but the energy consumption and system resource usage increase
Solution Approach 1:
The system updates lighting and color parameters at specific intervals or triggered by user interactions rather than continuously. This periodic update strategy maintains the interactive capability for user control while significantly reducing the energy consumption associated with constant real-time rendering and display refreshes.
Data Source
AI summary
In some implementations, a computing device in communication with an immersive content generation system may generate a first set of user interface elements configured to receive a first selection of a shape of a virtual stage light. In addition, the device may generate a second set of user interface elements configured to receive a second selection of an image for the virtual stage light. Also, the device may generate a third set of user interface elements configured to receive a third selection of a position and an orientation of the virtual stage light. Further, the generate a fourth set of user interface elements configured to receive a fourth selection of a color for the virtual stage light. Numerous other aspects are described.


