3D Virtual Store Engine with Modular Customization

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Solution Overview

Problem

Retailers face challenges in creating engaging virtual store environments that replicate the brick-and-mortar shopping experience due to cost constraints and difficulties in customizing interactive features to match their brand, while existing e-commerce sites lack sophisticated browsing and shopping functionalities.

Innovation Solution

The development of systems and methods for generating interactive three-dimensional virtual environments using a computer-generated 3D space with customizable avatars, product models, and environment settings, including a lighting source layer, reflective material layer, and texture layer, along with an avatar customization engine and environment generator engine, to create immersive and brand-specific virtual stores.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If retailers invest in developing custom virtual stores in-house, then the virtual environment can be customized to match brand identity and provide sophisticated browsing features, but the development cost and complexity increase significantly

Engineering Contradiction:
Improvebrand customizationVSAvoiddevelopment complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The virtual store system is segmented into distinct functional modules including environment generator engine, avatar customization engine, product model engine, and transaction engine. Each module operates independently with defined interfaces, allowing retailers to customize specific aspects (branding, products, avatars) without redesigning the entire system, thus reducing development complexity while maintaining adaptability

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A pre-configured virtual store template acts as an intermediary between the complex rendering engine and the retailer's simple customization needs. The template provides a ready-made framework that automatically adapts to brand identity through configuration parameters rather than requiring custom development, bridging the gap between sophistication and ease of implementation

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If traditional e-commerce sites use scrollable lists and drop-down browsing, then the site is easy to implement, but the shopping experience lacks the nuances of brick-and-mortar stores

Engineering Contradiction:
Improveimplementation easeVSAvoidshopping experience quality
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system transitions from two-dimensional scrollable lists to three-dimensional virtual environments where products are displayed on virtual surfaces within navigable 3D spaces. This dimensional upgrade replicates brick-and-mortar store experiences (aisles, displays, spatial arrangement) while maintaining ease of operation through standardized 3D navigation interfaces and automated environment generation

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Illumination intensity

If virtual environments use high resolution rendering, then the visual quality and immersion are improved, but the computational resources and processing time increase

Engineering Contradiction:
Improvevisual qualityVSAvoidcomputational resources
Core Design Contradiction:
Illumination intensityVSUse of energy by moving object

Solution Approach 1:

The system applies high-resolution rendering selectively only to regions containing products and areas where the user avatar is currently located, while using lower resolution for background and distant areas. This partial application of high rendering quality maintains visual immersion in critical areas while significantly reducing overall computational resource consumption

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20240362859A1Systems, methods, and devices to generate interactive virtual environments
Publication Date: 2024.10.31 OBSESS INC
  • US20240362859A1 patent drawing
  • US20240362859A1 patent drawing
  • US20240362859A1 patent drawing

AI summary

Systems, methods, and devices provide virtual, three-dimensional, interactive environments with multiple customization layers. A virtual environment platform provides an environment generator engine for generating a computer-generated three-dimensional (3D) space by rendering 3D model and applying one or more surface customizations to the 3D model. Additionally, product models are mapped to one or more virtual surfaces of the 3D model. An avatar customization engine generates a virtual avatar navigable in the computer-generated 3D space. Moreover, the avatar customization engine defines a first set of customization parameters as mutable and a second set of customization parameters as immutable. The system also causes the virtual interactive environment to be presented, at a display of a user device, and receives user input(s) controlling the virtual avatar and selecting at least one product model of the one or more product models. In response, the system presents data associated with the product model.