Virtual Store Layout Optimization for Product Recommendation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Traditional brick-and-mortar shopping experiences are hindered by physical limitations, such as time-consuming travel, limited product availability, and cumbersome navigation, while e-commerce lacks an immersive and interactive experience.

Innovation Solution

An optimized virtual reality store is generated based on a user's product selections, determining the 'product use' and recommending associated products, which are displayed in an optimized virtual store layout within a VR or AR interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a traditional brick-and-mortar store is used, then customers can physically interact with products, but shopping becomes time-consuming and frustrating due to travel, navigation, and limited product availability

Engineering Contradiction:
ImprovePhysical product interactionVSAvoidShopping time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent creates a virtual replica of the physical store environment where customers can interact with virtual product representations. This copying approach allows customers to experience a simplified version of physical shopping without the time-consuming aspects of travel and navigation, as the virtual store is accessible remotely and instantly.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent transitions the shopping experience from physical three-dimensional space to a virtual digital dimension. By rendering virtual representations of products and store layouts in a computer-generated environment, customers can access the shopping experience from any location, eliminating travel time while preserving the visual and interactive aspects of physical shopping.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of time

If e-commerce web interface is used, then shopping time is reduced, but the experience lacks immersion and interactivity

Engineering Contradiction:
ImproveShopping timeVSAvoidProduct interaction experience
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The patent enhances the e-commerce experience by creating detailed virtual copies of physical products within an immersive virtual environment. These virtual representations maintain visual fidelity and interactive capabilities, allowing customers to examine products from multiple angles and perspectives, thereby restoring the tactile exploration aspect that traditional web interfaces lack.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent elevates the standard two-dimensional web interface to a three-dimensional virtual reality environment. This dimensional transformation enables customers to navigate through virtual store spaces and interact with products in a more natural, immersive manner, combining the time efficiency of e-commerce with the engagement of physical shopping.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If virtual reality store navigation is used, then product visualization is improved, but finding specific items becomes cumbersome requiring teleportation and memorization

Engineering Contradiction:
ImproveProduct visualizationVSAvoidNavigation complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements automated navigation assistance that proactively guides customers to products based on their shopping lists and preferences. The system automatically calculates optimal routes, provides turn-by-turn directions, and highlights product locations, eliminating the need for customers to manually navigate or memorize store layouts. This self-service approach maintains the immersive VR experience while removing navigation complexity.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent introduces a virtual assistant or guidance system that acts as an intermediary between the customer and the virtual store environment. This mediator provides real-time navigation instructions, suggests product locations based on shopping needs, and simplifies the exploration process, allowing customers to focus on product evaluation rather than spatial orientation.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Adaptability or versatility

If traditional product recommendation systems are used, then frequently bought together items are suggested, but new or unknown relevant products are overlooked

Engineering Contradiction:
ImproveProduct recommendation accuracyVSAvoidUnknown relevant products
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent performs preliminary analysis of product compatibility and usage requirements before generating recommendations. By examining product specifications, compatibility data, and usage contexts in advance, the system can identify relevant products that may not yet have purchase history but are logically connected to the customer's current selection, thereby preventing information loss about emerging or niche product relationships.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements a feedback mechanism that continuously learns from customer interactions, product data, and usage patterns. This feedback loop allows the recommendation system to adapt to new product information and emerging product relationships, ensuring that even new or unknown products are appropriately suggested when they become relevant to customer needs.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250078146A1System and method for creating virtual reality stores optimized for product uses
Publication Date: 2025.03.06 ADEIA GUIDES INC
  • US20250078146A1 patent drawing
  • US20250078146A1 patent drawing
  • US20250078146A1 patent drawing

AI summary

Systems and methods for creating an optimized virtual reality store based on a user's product selections are disclosed. A user selects a product of interest from a virtual store. Based on metadata of the product of interest, a product use for the product of interest is identified. Associated products which supplement the product of interest in accomplishing the product use are identified. A level of importance for each associated product is determined based on the product of interest, product use, user data, and the difficulty in finding it in the virtual store. A set of associated products is recommended to the user based on their levels of importance. An optimized layout is generated based on the recommended products. Sections of the optimized layout are assigned a level of importance. The recommended products are displayed in the sections based on a corresponding level of importance of the recommended product.