Virtual Streamer Task Separation with Timed Interactive Objects
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
In live stream platforms, there is limited interaction between virtual streamers and users, leading to poor live stream effects due to high labor costs for continuous streamer activities.
Innovation Solution
Implementing a virtual object interaction method where a virtual streamer performs tasks set by the user and a virtual interactive object performs tasks set by the platform manager, with the interactive object appearing for a shorter duration than the streamer, enhancing interaction without interfering with the streamer's tasks.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If a virtual streamer is used to conduct live stream activities, then labor cost is reduced, but interaction between the streamer and users is limited
Solution Approach 1:
The system divides the virtual streamer into two independent components: a virtual streamer object that performs live stream tasks and a virtual interactive object that performs interactive tasks. This segmentation allows each component to specialize in its function, with the interactive object appearing for preset periods to enhance user interaction without interfering with the streamer's primary tasks.
Solution Approach 2:
The virtual interactive object acts as an intermediary between the virtual streamer and users. It appears in the live stream room for preset time periods to facilitate user interaction through tasks such as answering questions, while the streamer continues its primary activities, thus mediating the interaction gap.
2Ease of operation
If a virtual interactive object appears during the live stream to enhance interaction, then user engagement is improved, but the streamer's task performance may be interfered with
Solution Approach 1:
The virtual interactive object dynamically adjusts its appearance timing by appearing for preset time periods during the live stream rather than continuously. This dynamic approach allows the interactive object to engage users at appropriate intervals while the streamer maintains task performance, creating a balanced system that adapts to different stream phases.
Solution Approach 2:
The interactive object implements periodic action by appearing in the live stream room for preset time periods rather than continuously. This periodic appearance pattern ensures user engagement opportunities while allowing the streamer to complete tasks without constant interruption, as the interactive object enters and exits the stream room at scheduled intervals.
Data Source
AI summary
Embodiments of the present application provide a virtual object interaction method, an apparatus, a storage medium and a computer program product, and the virtual object interaction method includes: performing a live stream by using a first virtual streamer in a first live stream room of a live stream platform; making a virtual interactive object appear in the first live stream room for a preset time period during the live stream of the first live stream room, and the preset time period is shorter than a time period of the live stream in the first live stream room; where the first virtual streamer performs a live stream task set by the using party of the first live stream room, and the virtual interactive object performs an interactive task set by a manager of the live stream platform.


