Virtual Structure Combat Attributes via Garrisoned Unit Merging

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Solution Overview

Problem

Conventional systems for garrisoning virtual units in virtual structures do not modify the combat attributes of the virtual structure based on the virtual units garrisoned, limiting the strategic depth and realism in virtual combat scenarios.

Innovation Solution

A system that includes a server configuration to manage virtual units and structures, where garrisoning a virtual unit in a virtual structure dynamically modifies the combat attributes of the structure, reflecting the unit's capabilities and enhancing the structure's offensive and defensive capabilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Strength

If virtual units are garrisoned in virtual structures, then the structure's combat capabilities are enhanced, but the system complexity increases

Engineering Contradiction:
Improvecombat capabilitiesVSAvoidsystem complexity
Core Design Contradiction:
StrengthVSDevice complexity

Solution Approach 1:

The patent combines the virtual unit and virtual structure into a unified garrisoning system where the unit becomes part of the structure. The server merges the unit's attributes with the structure's attributes to create a combined combat entity, resolving the complexity issue by integrating rather than separately managing the components.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The server implements a universal garrisoning mechanism that can accommodate different types of virtual units in different types of virtual structures. The same garrisoning logic and attribute modification process applies universally across various unit and structure types, reducing system complexity through standardized handling.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If combat attributes are dynamically modified based on garrisoned units, then the strategic depth is enhanced, but the computational overhead increases

Engineering Contradiction:
Improvestrategic depthVSAvoidcomputational overhead
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The server pre-calculates and stores the base combat attributes of virtual structures and the contributing attributes of virtual units. When garrisoning occurs, the system performs a relatively simple attribute combination operation rather than complex real-time calculations, reducing computational overhead while maintaining strategic depth.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements dynamic attribute modification where the structure's combat attributes automatically adjust based on the garrisoned unit's attributes. This dynamic approach allows strategic flexibility without requiring excessive computational resources, as the modifications are triggered only by specific garrisoning events rather than continuous calculations.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10016682B1In-game building that receives stat boosts from troops
Publication Date: 2018.07.10 ELECTRONIC ARTS INC
  • US10016682B1 patent drawing
  • US10016682B1 patent drawing
  • US10016682B1 patent drawing

AI summary

A system and method for garrisoning virtual units in virtual structures such that the attributes of the virtual structure are modified to reflect the garrisoning of the virtual unit inside the virtual structure.