Shared Virtual Studio Rendering for Remote Participant Interaction

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Solution Overview

Problem

Conventional computer-based collaboration systems fail to effectively integrate remote participants into a shared physical environment, lacking interaction and requiring costly physical co-location for video production.

Innovation Solution

A cloud-based system that enables remote participants to appear within a shared virtual studio environment, utilizing machine learning for background segmentation, greenscreen removal, and 3D rendering to create a cohesive virtual space without the need for physical co-location.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional computer-based collaboration systems are used to replicate face-to-face conversations, then participants can communicate remotely, but participants appear in separate tiles or windows and do not interact within a shared physical environment

Engineering Contradiction:
Improveremote communication capabilityVSAvoidvisual content structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent merges multiple separate participant video feeds into a single unified virtual studio environment. Instead of displaying participants in separate tiles or windows, the system combines them into a shared physical space where they appear together in a cohesive scene, enabling natural interaction and eliminating the fragmented visual structure of conventional systems.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces a virtual studio environment as an intermediary between remote participants. This virtual space acts as a mediator that places participants together in a shared physical setting, allowing them to interact naturally as if co-located, while actually remaining in their respective remote locations.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Manufacturing precision

If participants are physically co-located for video production, then high-quality studio production is achieved, but costs and complexity increase due to need for specialized personnel and resources

Engineering Contradiction:
Improvevideo production qualityVSAvoidproduction resources
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent creates a virtual copy of a physical studio environment that can be accessed remotely. Instead of requiring participants to physically travel to and work in an actual studio with expensive equipment and specialized personnel, the system generates a digital replica that provides the same production quality capabilities through software-based rendering and composition.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical system of physical studio equipment, lighting, and specialized production personnel with software-based virtual rendering. The complex mechanical infrastructure of a physical studio is substituted with computational processes that generate the same visual output through virtual environment synthesis and digital compositing.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Productivity

If remote participants are integrated into a shared virtual environment, then collaboration and interaction are enhanced, but system complexity and processing requirements increase

Engineering Contradiction:
Improvecollaboration effectivenessVSAvoidsystem architecture
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent creates a universal virtual studio platform that can accommodate multiple participants from different locations simultaneously. This multi-functional system serves as a single solution for various collaboration scenarios, replacing the need for multiple specialized systems and enabling flexible integration of any number of remote participants into the same virtual space.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12477158B2System for cloud-based shared virtual studio
Publication Date: 2025.11.18 LIGHTTWIST INC
  • US12477158B2 patent drawing
  • US12477158B2 patent drawing
  • US12477158B2 patent drawing

AI summary

A system for facilitating and generating virtual studio environments and visual content in which physical separated participants appear to a viewer within a shared physical environment. The system may allow for both live streaming content as the live studio environment is rendered and for production of a post recording streaming content for publication to various streaming services.