Virtual Suction Tool Interface for Portable Gaming Input

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Solution Overview

Problem

Conventional video game and consumer systems face challenges in providing effective and user-friendly input devices for interacting with virtual environments, especially on portable platforms like cellular telephones and personal digital assistants, where the limited set of standard input devices restricts the ability to create engaging and efficient graphical user interfaces.

Innovation Solution

A 3D graphical computer interface enhances the functionality of a physical object, such as a stylus, to simulate virtual tools with extraordinary properties like suction and exhaust capabilities, using computer graphics and sound effects to create the illusion of infinite object manipulation, transforming an ordinary object into a virtual suction tool capable of interacting with a virtual environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional input devices (keyboard, mouse, joystick) are used to control virtual tools, then the system can operate with standard hardware, but the user interface becomes limited and less engaging for portable platforms

Engineering Contradiction:
Improveinput device functionalityVSAvoidhardware requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a virtual copy of a physical suction tool within the game environment. The virtual tool replicates the functionality of a real vacuum cleaner but with enhanced capabilities (infinite capacity, transformation into fire hose). This allows players to interact with sophisticated tool behavior using simple portable input devices, resolving the contradiction between advanced functionality and hardware simplicity.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces complex mechanical suction mechanisms with computer-generated graphics and sound effects. Instead of requiring actual mechanical vacuum systems, the invention uses visual animations and auditory feedback to simulate suction, allowing virtual tool functionality to be achieved through software rather than hardware complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If virtual tools with extraordinary properties (infinite capacity, transformation) are implemented, then the gameplay becomes more engaging and immersive, but the simulation becomes less realistic

Engineering Contradiction:
Improvetool capabilitiesVSAvoidsimulation accuracy
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements dynamic tool transformation where the virtual suction tool can change its properties during gameplay. The tool transitions from a vacuum cleaner mode to a fire hose mode based on gameplay requirements. This dynamic adaptability enhances engagement while the transformation logic maintains internal consistency, balancing realism with versatility.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent prepares multiple tool configurations in advance (suction mode, fire hose mode) and enables players to switch between them based on predetermined gameplay scenarios. This preliminary preparation allows for extraordinary capabilities while maintaining structured, reliable simulation behavior within the game context.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If advanced graphical effects and sound are used to simulate tool functions, then the user immersion and control feel improve, but the computational resources required increase

Engineering Contradiction:
Improveuser immersionVSAvoidcomputational resources
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The patent uses visual effects including color changes and graphical animations to simulate suction and exhaust functions. These visual cues provide intuitive feedback to players without requiring complex real-time calculations, achieving high user immersion with moderate computational demands through optimized rendering techniques.

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The patent replaces physically accurate suction simulations with stylized computer-generated graphics and sound effects. Instead of calculating real-time fluid dynamics, the system uses pre-rendered animations and auditory feedback to convey suction functionality, significantly reducing computational resource requirements while maintaining player engagement and immersion.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS8212820B2Virtual suction tool
Publication Date: 2012.07.03 NINTENDO CO LTD
  • US8212820B2 patent drawing
  • US8212820B2 patent drawing
  • US8212820B2 patent drawing

AI summary

A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.