3D Virtual Tabletop Play With Dynamic Rule Negotiation

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Solution Overview

Problem

Existing digital tabletop games lack authentic face-to-face interaction and realism, requiring pre-configured game rules for each type and limiting flexibility in gameplay mechanics.

Innovation Solution

A virtual tabletop game system with a tabletop game server and terminals, featuring a 3D game space, avatar module, video communication module, and tabletop game module, enabling negotiation of game rules and interactions without pre-development, and incorporating 3D spatial audio and virtual props.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional tabletop games are converted into digital versions, then convenience of playing anytime and anywhere is improved, but authentic face-to-face interaction and realism are lost

Engineering Contradiction:
Improveconvenience of playingVSAvoidauthentic interaction
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent creates a virtual copy of the physical tabletop gaming environment using VR technology. The system replicates the physical table, cards, and player positions in a 3D virtual space, allowing players to interact with virtual representations of physical objects while maintaining the social presence and face-to-face interaction experience of traditional tabletop games.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The VR system acts as an intermediary between physical tabletop games and digital gaming. It mediates the interaction by translating physical gestures and movements into virtual actions, and by providing spatial audio and visual cues that simulate the presence of other players, thus preserving authentic interaction while enabling remote play.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If each traditional tabletop game is converted into a separate digital version, then game-specific rules and mechanics are preserved, but system complexity and number of interfaces increase

Engineering Contradiction:
Improvegame-specific customizationVSAvoidnumber of interfaces
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal virtual tabletop platform that can host multiple different tabletop games within a single interface. The system provides generic functionalities such as 3D space rendering, avatar representation, and communication tools that work across different games, while allowing each game to have its own specific rules and mechanics configured within the same environment.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically adapts the virtual environment and game parameters based on the specific tabletop game being played. The platform can change its configuration, rules, and mechanics on-the-fly to accommodate different games, eliminating the need for separate static interfaces for each game while maintaining game-specific customization.

Inventive Principle:
Principle #15Dynamics

3Stability of the object's composition

If pre-configured game rules are implemented for each digital tabletop game, then game rules are standardized, but flexibility in negotiating and changing gameplay mechanics is reduced

Engineering Contradiction:
Improverule standardizationVSAvoidgameplay flexibility
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic rule negotiation capabilities that allow players to discuss, modify, and agree upon game rules during the virtual session. The system supports real-time communication and collaboration among players to establish custom rules, combining the stability of standardized rules with the flexibility of player-negotiated gameplay mechanics.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances authenticity and interactivity, allowing flexible gameplay mechanics and immersive experiences across distances, overcoming physical space limitations.

Implementation Method 1

the video communication module converts an audio provided by each of the tabletop game terminals into a 3D spatial audio during the negotiation of the tabletop game rule among the tabletop game terminals

Methodology Applied
Scientific Effect3D spatial audio conversion: Acoustics

Data Source

PatentUS20260030962A1Virtual tabletop game system
Publication Date: 2026.01.29 BEIJING MOMO INFORMATION TECHNOLOGY CO LTD
  • US20260030962A1 patent drawing
  • US20260030962A1 patent drawing
  • US20260030962A1 patent drawing

AI summary

A virtual tabletop game system includes a tabletop game server and a plurality of tabletop game terminals. The tabletop game server is communicatively connected to each of the tabletop game terminals. The tabletop game server includes a tabletop game environment module configured to provide a three-dimensional (3D) tabletop game space, an avatar module configured to display a player avatar corresponding to each of the tabletop game terminals in the 3D tabletop game space, a video communication module configured to negotiate a tabletop game rule in the 3D tabletop game space and a tabletop game module configured to implement game interaction with each of the tabletop game terminals in the 3D tabletop game space. The virtual tabletop game system overcomes the limitation of physical props and venues in physical tabletop games, and enhances the authenticity and interactivity of communications.