Virtual Target Shooting System with Optical Shot Detection
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current shooting training and game systems lack the ability to accurately evaluate shooting accuracy and provide engaging experiences with virtual targets.
Innovation Solution
A shooting training and game system incorporating a main controller, a projection module, and a lens module that projects virtual targets and calculates shot errors, using a real gun or laser gun, with options for static and dynamic targets, and displaying shot results on a screen.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual targets are projected onto a screen for shooting training and games, then user engagement and training effectiveness are improved, but the system complexity increases due to integration of projection and detection modules
Solution Approach 1:
The patent combines the projection module and lens module into a single integrated system. The projection module projects virtual targets onto a screen while the lens module detects shot positions, merging multiple functions (projection, detection, calculation) into one cohesive device that reduces overall system complexity while maintaining high adaptability for various shooting training scenarios.
Solution Approach 2:
The system is designed to support multiple shooting tools (real guns, laser guns) and various target types (static, dynamic, moving), making it universally applicable for different training needs and game modes, thereby improving user engagement without requiring separate specialized systems for each application.
2Measurement precision
If shot error calculation and feedback display are implemented, then shooting accuracy evaluation is improved, but the measurement and detection difficulty increases
Solution Approach 1:
The lens module serves as an intermediary between the shot (bullet hole or light spot) and the main controller. It captures images of the shots and provides detection data to the main controller, which then calculates shot errors and generates feedback. This intermediary approach simplifies the overall measurement process while maintaining high precision in shooting accuracy evaluation.
Solution Approach 2:
The system replaces complex mechanical measurement devices with optical detection methods. Instead of using mechanical gauges or manual measurement tools, the lens module uses optical imaging to detect shot positions, and the main controller uses image processing algorithms to calculate errors, thereby reducing detection difficulty while improving measurement precision.
3Adaptability or versatility
If dynamic virtual targets are projected for more engaging gameplay, then user engagement is improved, but the system complexity increases due to additional control and projection requirements
Solution Approach 1:
The system implements dynamic virtual targets that can move, change position, or respond to player actions. The projection module generates these dynamic visual targets on the screen, while the main controller manages the complexity of target movement and game logic. This allows highly engaging gameplay experiences while the integrated architecture manages the control system complexity efficiently.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enhances user engagement and efficiency by providing accurate shot error calculation and dynamic feedback on a screen, making the training and game experience more interesting and effective.
Implementation Method 1
the projection module projects a light beam to a screen therefront to form a target image area with at least one static or dynamic virtual target
Implementation Method 2
the lens module is aligned with the target image area for detecting and obtaining relative positions and coordinates of each shot within the target image area
Implementation Method 3
The laser gun emits invisible infrared laser pulse (IR laser pulse) or visible laser light to the target image area
Data Source
AI summary
A shooting training and game system with virtual targets is revealed. The system includes a main controller, a projection module, a lens module, and a shooting tool. The shooting tool can be a real gun or a laser gun. By hardware and software of the main controller, the projection module projects a light beam to a screen therefront to form a target image area with at least one static or dynamic virtual target. Then the lens module is aligned to the target image area for detecting and obtaining relative positions and coordinates of each shot formed on the target image area by the shooting tool. Thereby an error of each shot is calculated for evaluation of shooting accuracy. The shooting training and game system is more interesting, optional and used more efficiently.


