Virtual Target Shooting System with Optical Shot Detection

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current shooting training and game systems lack the ability to accurately evaluate shooting accuracy and provide engaging experiences with virtual targets.

Innovation Solution

A shooting training and game system incorporating a main controller, a projection module, and a lens module that projects virtual targets and calculates shot errors, using a real gun or laser gun, with options for static and dynamic targets, and displaying shot results on a screen.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual targets are projected onto a screen for shooting training and games, then user engagement and training effectiveness are improved, but the system complexity increases due to integration of projection and detection modules

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines the projection module and lens module into a single integrated system. The projection module projects virtual targets onto a screen while the lens module detects shot positions, merging multiple functions (projection, detection, calculation) into one cohesive device that reduces overall system complexity while maintaining high adaptability for various shooting training scenarios.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system is designed to support multiple shooting tools (real guns, laser guns) and various target types (static, dynamic, moving), making it universally applicable for different training needs and game modes, thereby improving user engagement without requiring separate specialized systems for each application.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If shot error calculation and feedback display are implemented, then shooting accuracy evaluation is improved, but the measurement and detection difficulty increases

Engineering Contradiction:
Improveshooting accuracy evaluationVSAvoidshot position detection
Core Design Contradiction:
Measurement precisionVSDifficulty of detecting and measuring

Solution Approach 1:

The lens module serves as an intermediary between the shot (bullet hole or light spot) and the main controller. It captures images of the shots and provides detection data to the main controller, which then calculates shot errors and generates feedback. This intermediary approach simplifies the overall measurement process while maintaining high precision in shooting accuracy evaluation.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system replaces complex mechanical measurement devices with optical detection methods. Instead of using mechanical gauges or manual measurement tools, the lens module uses optical imaging to detect shot positions, and the main controller uses image processing algorithms to calculate errors, thereby reducing detection difficulty while improving measurement precision.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If dynamic virtual targets are projected for more engaging gameplay, then user engagement is improved, but the system complexity increases due to additional control and projection requirements

Engineering Contradiction:
Improvegameplay engagementVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements dynamic virtual targets that can move, change position, or respond to player actions. The projection module generates these dynamic visual targets on the screen, while the main controller manages the complexity of target movement and game logic. This allows highly engaging gameplay experiences while the integrated architecture manages the control system complexity efficiently.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances user engagement and efficiency by providing accurate shot error calculation and dynamic feedback on a screen, making the training and game experience more interesting and effective.

Implementation Method 1

the projection module projects a light beam to a screen therefront to form a target image area with at least one static or dynamic virtual target

Methodology Applied
Scientific EffectLight beam projection: Light

Implementation Method 2

the lens module is aligned with the target image area for detecting and obtaining relative positions and coordinates of each shot within the target image area

Methodology Applied
Scientific EffectOptical detection: Lens

Implementation Method 3

The laser gun emits invisible infrared laser pulse (IR laser pulse) or visible laser light to the target image area

Methodology Applied
Scientific EffectLaser emission: Laser

Data Source

PatentUS9733048B2Shooting training and game system with virtual target
Publication Date: 2017.08.15 EGISMOS TECH CORP
  • US9733048B2 patent drawing
  • US9733048B2 patent drawing
  • US9733048B2 patent drawing

AI summary

A shooting training and game system with virtual targets is revealed. The system includes a main controller, a projection module, a lens module, and a shooting tool. The shooting tool can be a real gun or a laser gun. By hardware and software of the main controller, the projection module projects a light beam to a screen therefront to form a target image area with at least one static or dynamic virtual target. Then the lens module is aligned to the target image area for detecting and obtaining relative positions and coordinates of each shot formed on the target image area by the shooting tool. Thereby an error of each shot is calculated for evaluation of shooting accuracy. The shooting training and game system is more interesting, optional and used more efficiently.