Interactive Interface for Virtual Team Event Result Determination
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Solution Overview
Problem
Existing interactive applications are unable to determine the execution result of a target virtual event for a virtual team composed of multiple virtual objects, limiting the ability to assess success or failure in scenarios involving multiple users or roles.
Innovation Solution
An interactive control method and apparatus that displays an interactive interface for a target virtual event, generates second target values for virtual objects based on user interactions, determines the number of values meeting a preset condition, and displays success or failure information based on reaching a threshold, allowing for decision-making on virtual team performance.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a single user or character is used to determine event results, then the decision process is simple, but it cannot handle scenarios with multiple user groups or roles
Solution Approach 1:
The patent segments the virtual objects into multiple groups (first group and second group) with different properties. Each group has its own target value comparison mechanism, allowing the system to handle multiple user groups separately while maintaining clear decision logic for each segment.
Solution Approach 2:
The patent introduces a group dimension by comparing target values not just individually but in terms of how many virtual objects within each group meet the condition. This adds a collective evaluation dimension that enables multi-group scenarios while preserving individual object assessment.
2Loss of information
If individual virtual objects are evaluated separately, then each object's performance is clear, but the overall team execution result cannot be determined
Solution Approach 1:
The patent implements feedback by comparing each virtual object's target value against a reference value and providing visual feedback through the interface. The system shows whether each object meets the condition and provides overall feedback on team success based on the count of meeting objects, enabling both individual and collective assessment.
Solution Approach 2:
The patent merges individual object evaluations by counting how many virtual objects meet the target condition. This aggregation combines separate assessments into a collective team result, determining overall execution success based on the number of qualifying objects without losing individual performance information.
3Reliability
If a threshold-based team success criterion is implemented, then team execution results can be determined, but the interface complexity increases
Solution Approach 1:
The patent uses a threshold-based approach where a specific number of virtual objects need to meet the condition for team success. This partial action principle allows the system to determine team execution reliably without requiring all objects to succeed, balancing reliability with interface simplicity through clear visual indicators.
Data Source
AI summary
An interactive control method, an apparatus, a storage medium, an electronic device is provided. The method includes: displaying an interactive interface corresponding to a target virtual event, in response to a first trigger operation of a user on the target virtual event in a virtual scene, the interactive interface displays a first target value corresponding to the target virtual event and virtual object components corresponding to a plurality of virtual objects; generating, by the virtual object components, a second target value corresponding to each virtual object, in response to a second trigger operation of the user on the interactive interface; determining a number of second target values that meet a preset condition, based on the first target value and the second target value; displaying information about success of the target virtual event, in response to the number of second target values that meet the preset condition reaching a preset threshold.


