Virtual Team Joining Conditions Using Selectable Resource Criteria

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Solution Overview

Problem

Existing methods for creating teams in virtual scenes are inefficient, with fixed and single joining conditions, leading to a complicated team-up process and low human-computer interaction efficiency.

Innovation Solution

A method and apparatus that allow for customizable team joining conditions by selecting virtual resources as joining criteria, enabling efficient team creation and joining through a user interface, without the need for traditional friend-adding processes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional friend-adding process is used for team creation, then team joining condition is fixed and single, but the team-up process becomes complicated and human-computer interaction efficiency is low

Engineering Contradiction:
Improveteam-up process simplicityVSAvoidhuman-computer interaction efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent changes the joining condition parameter from a fixed friend-adding process to a configurable virtual resource transmission process. The team creator can set different virtual resources (gifts, items, currency) as joining conditions, transforming the single fixed condition into multiple configurable parameters, thereby simplifying the process while improving efficiency

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If fixed joining condition is used, then implementation is simple, but diverse team joining conditions cannot be set

Engineering Contradiction:
Improveteam joining condition diversityVSAvoidteam creation system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal team creation system that can handle multiple types of virtual resources (gifts, items, currency, different quantities) through a single configurable interface. The system maintains one core team creation function while enabling diverse joining conditions through parameter configuration, avoiding the need for separate systems for each resource type

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If traditional team creation method is used, then processing resources are consumed by friend-adding process, but team-up efficiency is low

Engineering Contradiction:
Improveteam-up efficiencyVSAvoidprocessing resource consumption
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The patent extracts the essential team joining function from the complex friend-adding process. Instead of requiring full friend-adding procedures, the system directly implements team joining through virtual resource transmission, removing unnecessary steps and reducing processing resource consumption while maintaining the core team formation capability

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS12521638B2Methods and apparatuses for creating team in virtual scene and joining team in virtual scene
Publication Date: 2026.01.13 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12521638B2 patent drawing
  • US12521638B2 patent drawing
  • US12521638B2 patent drawing

AI summary

The present disclosure provides a method and apparatus for creating a team in the virtual scene. The method includes: presenting at least one virtual resource for selection in a team creation interface in response to a creation instruction for a target team in a virtual scene; determining, in response to a selection operation for a target virtual resource, the target virtual resource as a joining condition for joining the target team; and creating the target team in response to a confirmation instruction triggered based on the joining condition.