Virtual Team Joining Conditions Using Selectable Resource Criteria
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Solution Overview
Problem
Existing methods for creating teams in virtual scenes are inefficient, with fixed and single joining conditions, leading to a complicated team-up process and low human-computer interaction efficiency.
Innovation Solution
A method and apparatus that allow for customizable team joining conditions by selecting virtual resources as joining criteria, enabling efficient team creation and joining through a user interface, without the need for traditional friend-adding processes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional friend-adding process is used for team creation, then team joining condition is fixed and single, but the team-up process becomes complicated and human-computer interaction efficiency is low
Solution Approach 1:
The patent changes the joining condition parameter from a fixed friend-adding process to a configurable virtual resource transmission process. The team creator can set different virtual resources (gifts, items, currency) as joining conditions, transforming the single fixed condition into multiple configurable parameters, thereby simplifying the process while improving efficiency
2Adaptability or versatility
If fixed joining condition is used, then implementation is simple, but diverse team joining conditions cannot be set
Solution Approach 1:
The patent implements a universal team creation system that can handle multiple types of virtual resources (gifts, items, currency, different quantities) through a single configurable interface. The system maintains one core team creation function while enabling diverse joining conditions through parameter configuration, avoiding the need for separate systems for each resource type
3Productivity
If traditional team creation method is used, then processing resources are consumed by friend-adding process, but team-up efficiency is low
Solution Approach 1:
The patent extracts the essential team joining function from the complex friend-adding process. Instead of requiring full friend-adding procedures, the system directly implements team joining through virtual resource transmission, removing unnecessary steps and reducing processing resource consumption while maintaining the core team formation capability
Data Source
AI summary
The present disclosure provides a method and apparatus for creating a team in the virtual scene. The method includes: presenting at least one virtual resource for selection in a team creation interface in response to a creation instruction for a target team in a virtual scene; determining, in response to a selection operation for a target virtual resource, the target virtual resource as a joining condition for joining the target team; and creating the target team in response to a confirmation instruction triggered based on the joining condition.


