Virtual Theater Avatars with Local Quality Detail

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Solution Overview

Problem

Existing technologies lack efficient methods for facilitating effective communication and interaction among users in virtual theater presentations, particularly in augmented or fully-immersive three-dimensional environments, where audience members may not be able to engage meaningfully with each other or the presenter.

Innovation Solution

The system allows users to join virtual presentations in a three-dimensional environment, with audience members displayed from a unified perspective, differentiated engagement levels based on communication status, and interactive interfaces for reactions and object manipulation, enabling enhanced interaction and communication through avatars and synthetic sounds.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If all audience members are displayed with the same level of detail in the virtual presentation, then the system is simple to implement, but effective communication and engagement among users is reduced

Engineering Contradiction:
Improvesimplicity of implementationVSAvoidcommunication effectiveness
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent applies local quality by differentiating the display detail of avatars based on their communication status. Users engaged in direct communication sessions are displayed with high-level detail including unique features, while other audience members are displayed with generic-type avatars having fewer unique features. This localized variation in detail level optimizes communication effectiveness without requiring all users to be displayed with maximum detail.

Inventive Principle:
Principle #3Local quality

2Loss of information

If the virtual presentation displays detailed representations of all audience members, then user engagement is enhanced, but device complexity increases

Engineering Contradiction:
Improveuser engagement qualityVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system implements local quality by applying different levels of avatar detail to different groups of users based on their communication status. Only users actively engaged in direct communication sessions receive detailed avatar representations with unique features, while other users receive simplified generic avatars. This selective approach enhances engagement quality for relevant users while avoiding the device complexity that would result from rendering all users with high detail.

Inventive Principle:
Principle #3Local quality

3Productivity

If the system displays differentiated avatars based on communication status, then communication efficiency is improved, but the complexity of the display system increases

Engineering Contradiction:
Improvecommunication efficiencyVSAvoiddisplay system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent applies local quality by rendering different levels of avatar detail in different spatial locations within the virtual presentation environment. Users engaged in direct communication sessions are displayed with high-level detail and positioned prominently, while other audience members are displayed with generic avatars. This localized differentiation improves communication efficiency by making active participants more visible without requiring the entire display system to operate at high complexity.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system uses copying by creating simplified generic-type avatar representations for audience members not engaged in direct communication sessions. These generic avatars serve as sufficient copies that convey presence and position without requiring the computational resources needed to render full detailed representations, thus improving communication efficiency while managing display system complexity.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250110607A1Displaying virtual presentations for a theater application
Publication Date: 2025.04.03 APPLE INC
  • US20250110607A1 patent drawing
  • US20250110607A1 patent drawing
  • US20250110607A1 patent drawing

AI summary

Some examples of the disclosure are directed to systems and methods for displaying virtual presentations associated with a theater application in an augmented or fully-immersive three-dimensional environment. In one or more examples of the disclosure, the systems and methods include receiving a request to join a virtual presentation, and in response to receiving the request to join the virtual presentation, displaying a virtual presentation in a three-dimensional environment. The theater presentation is displayed in a manner that facilitates efficient communication between one or more presenter and one or more audience members who are part of the virtual presentation.