Virtual Therapy Content Generation for Personalized Exposure Scenarios

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Solution Overview

Problem

Existing VR therapy systems lack customization and flexibility, limiting their applicability across different psychological conditions and patient populations, and are often cost-prohibitive for healthcare providers and patients.

Innovation Solution

A virtual reality system that generates digital immersive content based on user inputs, incorporating audio signals and context information to create customizable and flexible therapy scenarios, utilizing VR, AR, and sensory feedback to treat psychological issues.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional VR therapy systems are used, then immersion and controlled exposure are achieved, but customization and flexibility are limited

Engineering Contradiction:
Improvecustomization and flexibilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically generates virtual environments and audio content based on user input and real-time sensor data, allowing the therapy scenario to adapt and transform according to patient needs rather than using pre-fixed static content

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple parameters including environmental characteristics, audio signal properties, and sensory feedback intensity based on user context information to create personalized therapy experiences

Inventive Principle:
Principle #35Parameter changes

2Reliability

If existing VR therapy systems are deployed, then treatment effectiveness is improved, but cost becomes prohibitive

Engineering Contradiction:
Improvetreatment effectivenessVSAvoidcost of equipment and software
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The system automatically generates therapy content and adjusts parameters based on user input and sensor data without requiring expensive pre-produced content or extensive therapist configuration time

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system creates virtual copies of real-world environments and scenarios from user-provided information, eliminating the need for expensive physical set construction or professional video production

Inventive Principle:
Principle #26Copying

3Ease of operation

If traditional exposure therapy is conducted, then desensitization is achieved, but patient discomfort and accessibility limitations occur

Engineering Contradiction:
Improveaccessibility and patient comfortVSAvoidtreatment effectiveness
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The virtual environment serves as an intermediary between the patient and real-world triggering stimuli, allowing exposure to be conducted in a controlled, comfortable setting while maintaining treatment effectiveness

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system can deliver various therapy types (exposure therapy, mindfulness, cognitive restructuring) through a single platform that adapts to different patient needs and conditions

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentEP4614508A1Virtual therapy based apparatus and method for treatment of psychological issues
Publication Date: 2025.09.10 ALDAHWI SAMARA
  • EP4614508A1 patent drawingFigure 1
  • EP4614508A1 patent drawingFigure 2
  • EP4614508A1 patent drawingFigure 3

AI summary

A system for virtual therapy-based treatment of psychological issues is disclosed. The system receives a first input associated with a first scene via one or more sources. The system further extracts a set of audio signals associated with a set of objects within the first scene based on the received first input. The system further generates digital immersive content associated with the first scene based on the received first input and the extracted set of audio signals. The generated digital immersive content includes at least a first virtual object of a set of virtual objects associated with the set of objects and a first audio signal of the extracted set of audio signals. The system further renders the generated digital immersive content via a user platform. The user platform executes on the first user device associated with the first user.