Virtual Throwing Prop Triggering for Precise Effect Timing

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Solution Overview

Problem

Existing virtual throwing props in battle games have low hit rates and utilization due to passive triggering methods, leading to missed timing for prop effects and inefficient prop switching during battles.

Innovation Solution

A method and apparatus that allows active triggering of virtual throwing props by switching the prop switching control to a prop triggering control after throwing, enabling players to autonomously control the timing of prop effects, separating the throwing and effect release processes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If passive triggering method is used for virtual throwing prop, then the system is simple to operate, but the hit rate and utilization of the prop are low

Engineering Contradiction:
Improvehit rate of virtual throwing propVSAvoidoperation complexity of prop triggering
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent segments the prop triggering process into two distinct phases: throwing phase (where the prop is thrown) and effect release phase (where the prop effect is activated). This is achieved by introducing a separate triggering mechanism that allows players to independently control when the prop effect is released after throwing, rather than having these actions automatically coupled. The control interface is divided into throwing controls and separate triggering controls, enabling precise temporal separation of these functions.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic control over prop triggering by allowing the triggering timing to be adjusted in real-time based on game situation. Players can dynamically decide when to release the prop effect during its flight or after landing, adapting to changing battle conditions. This dynamic control transforms the static automatic triggering into a flexible, player-directed process that responds to actual game needs.

Inventive Principle:
Principle #15Dynamics

2Reliability

If automatic triggering is used for virtual throwing prop, then the operation is simple, but the timing for prop effects is missed

Engineering Contradiction:
Improvetiming accuracy of prop effectVSAvoidcontrol system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary triggering mechanism that acts as a bridge between the throwing action and the effect release. This intermediary control system allows players to manage the timing of prop effect activation separately from the throwing action itself. The triggering control serves as a mediator that receives player input and executes the effect release at the desired moment, decoupling the throwing and effect release processes while maintaining player control over both.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If prop switching is integrated with throwing action, then the control structure is simple, but the prop utilization efficiency is low

Engineering Contradiction:
Improveprop utilization efficiencyVSAvoidcontrol structure complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent segments the prop management system into distinct functional modules: prop selection, prop throwing, and prop effect triggering. This segmentation allows players to optimize each phase independently - selecting the appropriate prop for the situation, throwing it with proper aim and force, and then triggering the effect at the optimal moment. The control interface reflects this segmentation with separate controls for each function, improving overall prop utilization efficiency.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent enables preliminary prop throwing followed by delayed effect triggering. Players can throw the prop in advance to a strategic location and then trigger the effect when conditions are optimal, rather than having the effect automatically activate at a fixed time. This preliminary action approach allows better planning and execution of prop usage, improving utilization efficiency by separating the throwing decision from the effect activation decision.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12383830B2Method and apparatus for using virtual throwing prop, terminal, and storage medium
Publication Date: 2025.08.12 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12383830B2 patent drawing
  • US12383830B2 patent drawing
  • US12383830B2 patent drawing

AI summary

Embodiments of this application disclose a method and apparatus for using a virtual throwing prop. The method includes displaying a prop throwing control; controlling a virtual object to throw a virtual throwing prop and displaying a prop triggering control in response to a trigger operation on a prop throwing control; and triggering a prop effect of the virtual throwing prop in response to a trigger operation on the prop triggering control.