3D Virtual Tour Generation from 2D Images

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Solution Overview

Problem

Existing virtual tour technologies fail to provide immersive three-dimensional experiences without specialized equipment, consume high bandwidth, require user input for navigation, and introduce discontinuities during transitions, limiting their accessibility and usability.

Innovation Solution

Generating interactive three-dimensional virtual tours from ordinary two-dimensional images by defining spatial relationships and using 3D pipes to guide virtual camera movement, allowing for automatic navigation and reduced bandwidth usage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If specialized equipment is used to create a three-dimensional model of the environment, then immersive three-dimensional virtual tours can be generated, but the equipment is costly, difficult to use, and not readily available

Engineering Contradiction:
Improveimmersive three-dimensional virtual tour qualityVSAvoidspecialized equipment requirements
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent uses two-dimensional photographs as copies or representations of the three-dimensional environment. Instead of requiring specialized equipment to capture actual 3D data, the system creates virtual tours by processing and stitching together multiple 2D images that serve as copies of the physical space, thereby achieving immersive 3D tours without complex equipment

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces the mechanical system of specialized 3D capture equipment with a computational approach using standard 2D cameras and image processing algorithms. The virtual camera model and image stitching techniques substitute for physical 3D scanning devices, enabling immersive tours through software rather than hardware complexity

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of manufacture

If conventional methods are used to generate virtual tours from two-dimensional photographs, then the process is simple and accessible, but the tours fail to provide an immersive three-dimensional experience

Engineering Contradiction:
Improvevirtual tour creation simplicityVSAvoidimmersive three-dimensional experience quality
Core Design Contradiction:
Ease of manufactureVSReliability

Solution Approach 1:

The patent transforms two-dimensional photographs into a three-dimensional virtual environment by introducing the Z-depth dimension through computational methods. The system infers depth information from 2D images and constructs a 3D virtual camera model, effectively adding a spatial dimension without requiring actual 3D capture equipment

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent implements a dynamic virtual camera model that can move, rotate, and focus within the reconstructed three-dimensional space. This dynamic camera allows users to navigate and explore the virtual tour interactively, providing an immersive experience while maintaining simplicity in the creation process

Inventive Principle:
Principle #15Dynamics

3Productivity

If existing techniques are used to provide virtual tours, then transitions between images can be implemented, but discontinuities occur that cause users to lose spatial reference

Engineering Contradiction:
Improveimage transition capabilityVSAvoidspatial reference continuity
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent creates a continuous three-dimensional virtual space where all transitions occur smoothly without discontinuities. By reconstructing the environment in 3D and using a virtual camera to navigate through it, the system ensures that spatial relationships remain consistent and equipotential across all image transitions, preventing users from losing their spatial reference

Inventive Principle:
Principle #12Equipotentiality

Data Source

PatentUS8705892B2Generating three-dimensional virtual tours from two-dimensional images
Publication Date: 2014.04.22 3DITIZE SL
  • US8705892B2 patent drawing
  • US8705892B2 patent drawing
  • US8705892B2 patent drawing

AI summary

Interactive three-dimensional (3D) virtual tours are generated from ordinary two-dimensional (2D) still images such as photographs. Two or more 2D images are combined to form a 3D scene, which defines a relationship among the 2D images in 3D space. 3D pipes connect the 2D images with one another according to defined spatial relationships and for guiding virtual camera movement from one image to the next. A user can then take a 3D virtual tour by traversing images within the 3D scene, for example by moving from one image to another, either in response to user input or automatically. In various embodiments, some or all of the 2D images can be selectively distorted to enhance the 3D effect, and thereby reinforce the impression that the user is moving within a 3D space. Transitions from one image to the next can take place automatically without requiring explicit user interaction.