Virtual Trading Card AR Overlay via Mobile Video Code Detection
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Solution Overview
Problem
Existing augmented reality systems for movie presentations do not effectively integrate virtual trading cards with live broadcasts or movie content, lacking direct interaction and real-time generation based on screen content, and require network connections for data processing.
Innovation Solution
A mobile device-based system that captures video signals containing codes associated with virtual trading cards, using a downloadable application to recognize and process these codes, generating and displaying virtual trading cards as AR images on the mobile device, with the ability to store and interact with them without a network connection.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If augmented reality devices are used to provide visual display, then the viewing experience is enhanced, but the devices do not modify real-world images currently within the field of view
Solution Approach 1:
The patent uses a mobile device as an intermediary between the live broadcast content and the augmented reality display. The mobile device captures video signals from the broadcast, processes codes within those signals, and generates virtual trading cards that are then displayed through the AR device, bridging the gap between traditional broadcast and interactive AR experiences
Solution Approach 2:
The system creates virtual copies of trading cards by capturing video signals containing codes from the live broadcast and generating corresponding virtual trading card images. These virtual cards are stored and can be displayed in AR, creating a digital reproduction of the broadcast content without requiring modification of the original broadcast signal
2Productivity
If virtual trading cards are generated in real-time during live broadcasts, then the interactive experience is improved, but the system requires complex code recognition and processing
Solution Approach 1:
The system performs preliminary actions by capturing and storing video signals containing codes during the live broadcast. The codes are embedded in the broadcast content beforehand, allowing the mobile device to recognize and process them in real-time without requiring complex on-the-fly generation, thus simplifying the processing requirements while maintaining real-time functionality
3Adaptability or versatility
If augmented reality content is displayed during movie presentations, then the entertainment value is improved, but it may distract the viewer from the main content
Solution Approach 1:
The patent displays augmented reality content locally on the mobile device screen rather than in the shared viewing space. The virtual trading cards appear on the individual user's device display, allowing other viewers to watch the movie presentation without distraction while the individual user interacts with the AR content privately on their own screen
4Ease of operation
If virtual trading cards are stored on mobile devices, then the portability and accessibility are improved, but the storage and management of multiple cards becomes complex
Solution Approach 1:
The system stores virtual trading cards as digital images or data files on the mobile device's storage memory. Each card captured during the live broadcast is saved as a copy that can be accessed, viewed, and managed through the application interface, providing portable storage without requiring physical card handling or complex organizational systems
Data Source
AI summary
The present invention provides a virtual trading card system for capturing and storing at least one virtual trading card on a mobile device. The present invention provides a method for capturing and storing at least one virtual trading card on a mobile device. The present invention also provides an augmented reality (AR) movie system for displaying an AR image on a mobile device as a visual overlay atop a video signal.


