Virtual Travel System Using 3D Graphics for Immersive Experiences

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Solution Overview

Problem

The decline in travel demand due to COVID-19 has severely impacted the airline industry and airport retail outlets, making it difficult to provide traditional travel and gathering experiences, which are essential for excitement and revenue generation.

Innovation Solution

A virtual travel system and virtual gathering system utilizing three-dimensional computer graphics to create immersive experiences, allowing users to board virtual passenger airplanes, visit tourist spots, and participate in virtual gatherings through avatars, with features like ticketing, boarding procedures, and interactive environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional travel and gathering experiences are provided, then excitement and revenue generation are improved, but accessibility is worsened due to COVID-19 restrictions

Engineering Contradiction:
ImproveexcitementVSAvoidaccessibility
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent creates virtual copies of travel experiences (virtual airplanes, airports, tourist spots) and gathering events that can be accessed online. Users interact with avatar representations in simulated environments, providing excitement equivalent to real experiences without physical travel requirements, thus maintaining accessibility during COVID-19 restrictions.

Inventive Principle:
Principle #26Copying

2Ease of operation

If virtual reality technology is used to provide travel experiences, then accessibility is improved, but realism is worsened

Engineering Contradiction:
ImproveaccessibilityVSAvoidrealism
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent transitions the travel experience from physical three-dimensional space to virtual three-dimensional space accessible through digital devices. By creating immersive virtual environments with avatars, simulated boarding procedures, and interactive tourist spots, the system maintains psychological realism and engagement while eliminating physical barriers to accessibility.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of manufacture

If virtual gatherings are organized, then ease of organization is improved, but engagement is worsened

Engineering Contradiction:
Improveease of organizationVSAvoidengagement
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent creates virtual replicas of gathering events where users control avatars that interact in simulated environments. The system copies social interaction dynamics, allowing participants to engage with friends and family through avatar-based communication and shared virtual activities, maintaining engagement levels comparable to in-person gatherings while simplifying organization through online registration and automated coordination.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20240144413A1Virtual travel system, virtual gathering system, and communication terminal
Publication Date: 2024.05.02 ISHII ITARU
  • US20240144413A1 patent drawing
  • US20240144413A1 patent drawing
  • US20240144413A1 patent drawing

AI summary

A virtual travel service system accepts a boarding request for a virtual passenger airplane, which is an example of a virtual vehicle, from a user's communication terminal before the departure time of the virtual passenger airplane and registers the user as a passenger of the virtual passenger airplane. A common boarding experience is provided to a plurality of passengers on the virtual passenger airplane.