Virtual Trophy Room for Accurate Gaming Skill Representation
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Solution Overview
Problem
Current online gaming systems rely on a single player score to represent skill, which can be inaccurate due to varying difficulty in games and lacks visual appeal, failing to provide a comprehensive and engaging representation of a player's achievements.
Innovation Solution
An entertainment device and method that detects game features associated with predetermined events, stores, and renders these features as trophy objects within a virtual environment, allowing players to view and display their accomplishments in a visually engaging manner, distinguishing individual achievements rather than aggregating them into a single score.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If a single player score is used to represent skill, then the representation is simple and easy to understand, but the accuracy of skill representation deteriorates due to varying game difficulty
Solution Approach 1:
The patent segments the single player score into multiple separate trophy objects, each representing a specific achievement or accomplishment. Instead of aggregating all skills into one numerical value, the system divides the skill representation into discrete, identifiable trophies that can be individually evaluated and displayed, thereby improving measurement precision without excessive complexity
Solution Approach 2:
The patent creates visual copies (trophy objects) that represent abstract achievement data. Each trophy is a graphical representation that copies the essence of an accomplishment into a tangible visual form, allowing accurate skill representation through multiple visual elements rather than a single number
2Illumination intensity
If a single player score is used, then the system is simple to implement, but the visual appeal and engagement deteriorate
Solution Approach 1:
The patent employs visual variations in trophy appearance, including different colors, designs, and graphical representations to enhance visual appeal. Each trophy can have distinct visual characteristics that make it visually engaging and attractive, transforming the单调 single score into a vibrant collection of visual elements
Solution Approach 2:
The patent transitions from a one-dimensional numerical score to a multi-dimensional visual representation system. Trophies occupy spatial dimensions in a virtual environment, allowing players to view and interact with achievements from different angles and perspectives, thereby significantly enhancing visual appeal and engagement
3Loss of information
If accomplishment points are summed into a single score, then the system is easy to operate, but the distinction between individual achievements is lost
Solution Approach 1:
The patent segments the aggregated score back into individual achievement units, each represented as a separate trophy object. This segmentation preserves the distinction between different accomplishments while maintaining ease of operation through automated trophy generation and display management, requiring minimal user intervention
Solution Approach 2:
The system automatically generates, assigns, and displays trophy objects based on player achievements without requiring manual configuration. The entertainment device itself manages the complexity of tracking and displaying individual achievements, freeing the user from operational complexity while preserving achievement distinction
Data Source
AI summary
An entertainment device comprises a detector operable to detect whether a representation of a game feature of one or more games associated with the entertainment device should be obtained from the one or more games in response to a predetermined game event of the one or more games, a processor operable to obtain the representation of the game feature from the one or more games, a storage arrangement operable to store the representation of the game feature obtained from the one or more games, and a renderer operable to render the obtained representation of the game feature stored in the storage arrangement as a game feature within a virtual environment associated with the entertainment device, the rendered game feature within the virtual environment being a trophy object.


