Virtual Trophy Room for Accurate Gaming Skill Representation

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Solution Overview

Problem

Current online gaming systems rely on a single player score to represent skill, which can be inaccurate due to varying difficulty in games and lacks visual appeal, failing to provide a comprehensive and engaging representation of a player's achievements.

Innovation Solution

An entertainment device and method that detects game features associated with predetermined events, stores, and renders these features as trophy objects within a virtual environment, allowing players to view and display their accomplishments in a visually engaging manner, distinguishing individual achievements rather than aggregating them into a single score.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a single player score is used to represent skill, then the representation is simple and easy to understand, but the accuracy of skill representation deteriorates due to varying game difficulty

Engineering Contradiction:
Improveskill representation accuracyVSAvoidrepresentation system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent segments the single player score into multiple separate trophy objects, each representing a specific achievement or accomplishment. Instead of aggregating all skills into one numerical value, the system divides the skill representation into discrete, identifiable trophies that can be individually evaluated and displayed, thereby improving measurement precision without excessive complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates visual copies (trophy objects) that represent abstract achievement data. Each trophy is a graphical representation that copies the essence of an accomplishment into a tangible visual form, allowing accurate skill representation through multiple visual elements rather than a single number

Inventive Principle:
Principle #26Copying

2Illumination intensity

If a single player score is used, then the system is simple to implement, but the visual appeal and engagement deteriorate

Engineering Contradiction:
Improvevisual appealVSAvoidsystem complexity
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The patent employs visual variations in trophy appearance, including different colors, designs, and graphical representations to enhance visual appeal. Each trophy can have distinct visual characteristics that make it visually engaging and attractive, transforming the单调 single score into a vibrant collection of visual elements

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The patent transitions from a one-dimensional numerical score to a multi-dimensional visual representation system. Trophies occupy spatial dimensions in a virtual environment, allowing players to view and interact with achievements from different angles and perspectives, thereby significantly enhancing visual appeal and engagement

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Loss of information

If accomplishment points are summed into a single score, then the system is easy to operate, but the distinction between individual achievements is lost

Engineering Contradiction:
Improveachievement distinctionVSAvoidsystem operation simplicity
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent segments the aggregated score back into individual achievement units, each represented as a separate trophy object. This segmentation preserves the distinction between different accomplishments while maintaining ease of operation through automated trophy generation and display management, requiring minimal user intervention

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system automatically generates, assigns, and displays trophy objects based on player achievements without requiring manual configuration. The entertainment device itself manages the complexity of tracking and displaying individual achievements, freeing the user from operational complexity while preserving achievement distinction

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS9259641B2Entertainment device and method
Publication Date: 2016.02.16 SONY COMP ENTERTAINMENT EURO LTD
  • US9259641B2 patent drawing
  • US9259641B2 patent drawing
  • US9259641B2 patent drawing

AI summary

An entertainment device comprises a detector operable to detect whether a representation of a game feature of one or more games associated with the entertainment device should be obtained from the one or more games in response to a predetermined game event of the one or more games, a processor operable to obtain the representation of the game feature from the one or more games, a storage arrangement operable to store the representation of the game feature obtained from the one or more games, and a renderer operable to render the obtained representation of the game feature stored in the storage arrangement as a game feature within a virtual environment associated with the entertainment device, the rendered game feature within the virtual environment being a trophy object.