Virtual Try-On System Using Composite Video Feed

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Solution Overview

Problem

In e-commerce environments, customers face a barrier when trying to determine if they like wearable items like clothing and accessories without physically trying them on, as they must purchase and wait for delivery, deterring many from making a purchase.

Innovation Solution

A system that allows users to simulate wearing real-wearable items through a composite video feed combining a live video feed with virtual-wearable items, enabling users to interactively try on virtual garments and accessories in real-time, with features like motion tracking and augmented reality for accurate positioning.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If customers purchase wearable items in conventional e-commerce environments, then they can receive the items through delivery, but they must wait for delivery and cannot try on items before purchasing

Engineering Contradiction:
Improvewaiting time for deliveryVSAvoidability to try on items before purchasing
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The patent creates virtual copies of wearable items that can be digitally overlaid onto the customer's image in real-time. These virtual representations allow customers to try on items without physical possession, eliminating the need to wait for delivery while maintaining the ability to assess fit and appearance.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces a virtual try-on interface as an intermediary between the customer and the physical product. This intermediary layer provides the experience of trying on items before purchase, bridging the gap between online shopping convenience and physical trial capability.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If customers physically try on wearable items, then they can see how the items look, but they must purchase and wait for delivery first

Engineering Contradiction:
Improvevisual information about item appearanceVSAvoidtime to purchase and wait for delivery
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system performs the visual assessment action preliminarily, before the actual purchase and physical receipt of goods. By enabling virtual try-on experiences in real-time, customers can evaluate item appearance and make informed decisions without undergoing the traditional purchase-wait-receive sequence.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Virtual copies of the wearable items are generated and displayed on the customer's image, providing complete visual information about how items will appear without requiring physical possession or waiting for delivery.

Inventive Principle:
Principle #26Copying

3Device complexity

If e-commerce environments provide only images of goods, then the system is simple, but customers must speculate whether they will like the items

Engineering Contradiction:
Improvesystem simplicityVSAvoidcustomer confidence in item preference
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The system transitions from two-dimensional static images to a three-dimensional interactive experience by overlaying virtual items onto the customer's actual body shape and proportions. This dimensional enhancement provides personalized visual feedback that helps customers confidently assess whether items will look good on them.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system changes the parameter of visual representation from generic product images to personalized virtual try-on images that reflect the customer's specific physical characteristics. This parameter change transforms abstract product information into concrete, personalized visual information that reduces customer speculation.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10482517B2Providing a simulation of wearing items such as garments and/or accessories
Publication Date: 2019.11.19 ZUGARA
  • US10482517B2 patent drawing
  • US10482517B2 patent drawing
  • US10482517B2 patent drawing

AI summary

A user may simulate wearing real-wearable items, such as virtual garments and accessories. A virtual-outfitting interface may be provided for presentation to the user. An item-search/selection portion within the virtual-outfitting interface may be provided. The item-search/selection portion may depict one or more virtual-wearable items corresponding to one or more real-wearable items. The user may be allowed to select at least one virtual-wearable item from the item-search/selection portion. A main display portion within the virtual-outfitting interface may be provided. The main display portion may include a composite video feed that incorporates a video feed of the user and the selected at least one virtual-wearable item such that the user appears to be wearing the selected at least one virtual-wearable item in the main display portion.