Virtual UAV Control for Enhanced Game Reconnaissance

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Solution Overview

Problem

Current virtual shooting interactions have a limited field of view during enemy tracking, leading to incomplete real-time understanding of the enemy situation and a poor user experience.

Innovation Solution

A virtual UAV control method and apparatus that allows users to display and interact with an interactive picture within the field of view of a virtual UAV, enabling enhanced reconnaissance and enemy tracking capabilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If traditional mini-map scanning method is used for reconnaissance, then the system complexity is low, but the field of view is limited and enemy situation cannot be fully understood

Engineering Contradiction:
Improveenemy situation informationVSAvoidreconnaissance system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent introduces a virtual UAV as an intermediary device between the player and the game environment. This UAV acts as a mediator that captures and transmits real-time visual information from aerial perspectives, allowing players to observe enemy situations without directly complicating the core game mechanics. The UAV serves as a bridge that provides enhanced reconnaissance capabilities while maintaining manageable system complexity through modular integration.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent transitions the reconnaissance perspective from a two-dimensional mini-map view to a three-dimensional aerial view provided by the virtual UAV. This dimensional change allows players to observe the game environment from above, revealing enemy positions, movements, and formations that are invisible from ground level or mini-map representations, thereby significantly reducing information loss about enemy situations.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If mini-map scanning is used for enemy tracking, then the operation is simple, but the field of view is singular and enemies are easy to be omitted

Engineering Contradiction:
Improveenemy tracking accuracyVSAvoidreconnaissance operation complexity
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The virtual UAV is designed with multi-functionality, serving both as a reconnaissance platform and as a controllable operational unit. It can perform surveillance tasks to improve enemy tracking accuracy while also engaging in combat operations. This universal design allows the same device to provide comprehensive situational awareness without requiring separate complex control systems for different functions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system implements real-time visual feedback through the UAV's camera feed, continuously providing updated information about enemy positions and movements. This feedback mechanism allows players to adjust their strategies based on current battlefield conditions, significantly improving enemy tracking accuracy by revealing hidden enemies and monitoring enemy reinforcements in real-time.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If traditional reconnaissance methods are used, then the system is simple to operate, but the field of view presented is limited and interactive experience is poor

Engineering Contradiction:
Improvefield of view coverageVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the control interface into distinct modules: basic flight control, camera angle adjustment, and mission-specific functions. This segmentation allows players to access only the control features they need for specific reconnaissance tasks, reducing perceived complexity while maintaining comprehensive field of view coverage. The modular interface design enables adaptability without overwhelming the user with all available functions simultaneously.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12220635B2Virtual unmanned aerial vehicle control method and apparatus, storage medium, and electronic device
Publication Date: 2025.02.11 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12220635B2 patent drawing
  • US12220635B2 patent drawing
  • US12220635B2 patent drawing

AI summary

This application discloses a virtual unmanned aerial vehicle (UAV) control method and apparatus, a storage medium, and an electronic device. The UAV control method includes: displaying, in a currently running one-round interactive task in a target interactive application, an interactive picture within a field of view of a first virtual operation object; calling, in response to a virtual UAV of the first virtual operation object being in a target state, the virtual UAV in the target interactive application in response to a first target operation; and displaying, in the target interactive application, an interactive picture within a field of view of the virtual UAV.