Virtual Unit Combination in Online Game Battles
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Solution Overview
Problem
Conventional online game systems restrict users to sending only virtual units of the same type to attack another user's assets, limiting the ability to combine different types of virtual units in a single attack, which complicates game logic and user interaction.
Innovation Solution
A system and method that allows users to combine multiple virtual units into a single entity, with attributes determined by the collective attributes of the combined units, enabling portrayal and interaction as a unified entity in the game space, facilitated by modules such as a game module, virtual unit module, battle module, and troop combination module.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If users are allowed to combine different types of virtual units in a single attack, then the versatility and complexity of battle strategies are improved, but the game logic complexity and computational burden increase
Solution Approach 1:
The system segments the combined virtual entity into its constituent virtual units for individual processing, while presenting them as a unified entity to the user. Each virtual unit maintains its own attributes and behavior rules, allowing complex combinations to be managed through modular, independent unit processing rather than requiring complex holistic logic.
Solution Approach 2:
The patent introduces an intermediary layer (the combined virtual entity) that mediates between the user's high-level strategic intent and the low-level individual unit operations. This intermediary handles the complexity of coordinating multiple different unit types, shielding the user from implementation details while enabling versatile battle strategies.
2Ease of operation
If multiple types of virtual units are combined as a single entity, then the user interface simplicity and ease of operation are improved, but the underlying system complexity increases
Solution Approach 1:
The patent merges multiple virtual units of different types into a single combined virtual entity that is presented to the user as one unit. This merging simplifies the user interface by reducing the number of individual objects the user must manage, while the system internally maintains the distinction between constituent units to handle their diverse behaviors and attributes.
Data Source
AI summary
The disclosure relates to facilitating presentation of a combination of virtual units as a single entity during a battle in an online game. A user may be in control of and/or be associated with a first set of virtual units in the game space of the online game. Some of the virtual units of the user may be involved in a battle facilitated in the game space. A plurality of the virtual units controlled by and/or associated with the user may be combined as a single virtual entity, such that the plurality of virtual units is portrayed in the view of the game space of the online game as the single virtual entity. The attributes of the single virtual entity in the game space may be dictated by the collective set of attributes of the respective virtual units of the plurality of virtual units combined as the single virtual entity.


