Virtual Universe Item Transfer via Data Conversion

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Solution Overview

Problem

Users face difficulties in transferring objects and avatars between different virtual universes due to incompatible storage schemes and rendering rules, requiring recreation of objects and avatars in each universe.

Innovation Solution

A computer-implemented method for transferring items between virtual universes involves establishing a session between source and target virtual universe hosts, authenticating the transfer, receiving item data, and converting object and avatar data to ensure compatibility between polygon-based and solid-based object systems.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If objects are created in one virtual universe, then the user has control over the object, but the object cannot be transferred to another virtual universe due to incompatible storage schemes

Engineering Contradiction:
Improveobject transferabilityVSAvoidstorage scheme compatibility
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent introduces an intermediary conversion process that translates object data between different storage schemes. When an object is transferred from a source virtual universe to a target virtual universe, the system converts the object's storage representation to be compatible with the target universe's scheme, enabling cross-universe transfer while maintaining data integrity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system changes the storage scheme parameters of objects during transfer. By dynamically adjusting how object data is structured and stored based on the destination virtual universe's requirements, the system enables compatibility across different universes without requiring all universes to use the same storage scheme.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If different virtual universes use different storage schemes for objects, then each universe can optimize its own system, but objects become incompatible when transferred between universes

Engineering Contradiction:
Improvecross-universe object compatibilityVSAvoidstorage scheme conversion
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system creates a copy of the object data in the target storage scheme during transfer. Rather than modifying the original object or requiring complex real-time conversion, the system generates a compatible copy that can be natively used in the destination virtual universe, simplifying the transfer process.

Inventive Principle:
Principle #26Copying

3Loss of time

If users must recreate objects in each virtual universe, then each universe has its own optimized objects, but users lose time and effort

Engineering Contradiction:
Improveobject recreation timeVSAvoidobject creation efficiency
Core Design Contradiction:
Loss of timeVSProductivity

Solution Approach 1:

The system performs the conversion action in advance during the transfer process rather than requiring recreation. By automatically converting objects from the source universe to the target universe's storage scheme before delivery, the system eliminates the time-consuming manual recreation process while ensuring objects are ready for immediate use.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8713181B2Method for transferring inventory between virtual universes
Publication Date: 2014.04.29 KING COM
  • US8713181B2 patent drawing
  • US8713181B2 patent drawing
  • US8713181B2 patent drawing

AI summary

The present invention provides a computer implemented method for transferring an item from a source virtual universe to a target virtual universe. A target virtual universe host opens a session between a source virtual universe host and itself. Next, it determines that the source virtual universe host is authorized to transmit the item to the target virtual universe host. Next, it receives a command from a client computer to transfer the item from the source virtual universe host to the target virtual universe host. Next, it receives item data in the target virtual universe host.