Virtual Universe Tunnel via 3D to 2D Video Streaming
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Solution Overview
Problem
Current virtual universes are independent and do not allow for interaction or travel between distinct environments, limiting the ability for avatars to communicate and move between different virtual worlds.
Innovation Solution
A mechanism is created to establish a 'tunnel' between two virtual universes using streaming video capabilities, allowing for visual communication and avatar traversal by capturing and converting 3D output into a usable format, and displaying it on landmarks within each universe, enabling avatars to view and interact with each other's environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If virtual universes remain independent and distinct environments, then each VU maintains its own stable and manageable system, but interaction and travel between different VUs are not allowed, limiting communication and movement capabilities
Solution Approach 1:
The patent introduces a tunnel as an intermediary structure that connects two independent virtual universes. The tunnel captures 3D output from one VU, converts it to 2D frames, and displays it on a landmark in the other VU, enabling visual communication and avatar traversal without merging the underlying systems. This mediator approach allows interaction while preserving the independence and stability of each VU.
Solution Approach 2:
The patent transforms 3D visual output into 2D display frames to create the tunnel interface. By converting the dimensionality of the visual data (from 3D rendered output to 2D landmark display), the system enables cross-VU communication without requiring full 3D integration, thus reducing complexity while maintaining functionality.
2Loss of information
If 3D output is captured and converted into 2D frames for tunnel display, then visual communication between VUs is enabled, but processing and conversion complexity increases
Solution Approach 1:
The patent creates a visual copy of the 3D environment by capturing the 3D output and converting it into 2D frames for display on the tunnel landmark. This copying approach allows the transmission of visual information without requiring complex real-time 3D rendering or data synchronization, simplifying the overall process while maintaining visual fidelity.
3Ease of operation
If avatars can traverse through tunnels between VUs, then movement and exploration capabilities are enhanced, but system management and coordination become more complex
Solution Approach 1:
The tunnel system automatically captures 3D output, converts it to 2D frames, and displays it on the landmark without requiring manual intervention. The avatar traversal is handled seamlessly through the tunnel mechanism, reducing the need for complex manual coordination and system management while enabling easy avatar movement between VUs.
Data Source
AI summary
Embodiments of this invention create a mechanism for visual and other communication between two or more separate/distinct 3-dimensional virtual universes (VUs) akin to a “wormhole” or “tunnel”. Additionally, embodiments of the present invention allow a mechanism for a player to walk through such a tunnel, logging out from a first VU and logging into a second VU. Embodiments of the present invention utilize streaming video abilities in both virtual universes and the capability to capture output in a useable format and convert to a d streaming video standard.


