Virtual Vehicle Drift State Maintenance via Angle Threshold

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Solution Overview

Problem

Current automobile racing game applications require cumbersome man-machine interactions to maintain a drift state, which can be interrupted by external factors like jolts or collisions, making it difficult for users to operate smoothly, especially in scenarios like subways or buses.

Innovation Solution

A method and apparatus for a virtual vehicle in a virtual world that allows the vehicle to enter and remain in a drift state based on the angle between the vehicle head direction and the traveling direction, using dynamic drift-holding traction and adjusted ground friction, enabling the vehicle to stay in the drift state without continuous user input.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the user simultaneously presses a direction key and drift control key to trigger and hold drift state, then the drift state can be maintained, but the operation becomes cumbersome and is easily interrupted by external factors

Engineering Contradiction:
Improvedrift state stabilityVSAvoidoperation complexity
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system performs preliminary detection of the angle between vehicle head direction and traveling direction before requiring continuous user input. When the angle threshold is met, the drift state is automatically triggered and maintained, eliminating the need for simultaneous key presses and making the operation less prone to interruption by external factors.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The virtual vehicle automatically maintains its own drift state by continuously monitoring the angle between its head direction and traveling direction. The system self-adjusts and sustains the drift state without requiring continuous user intervention, thereby improving both reliability and ease of operation.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If the user releases the drift control key after triggering drift, then the drift state ends, but this requires continuous user attention and input

Engineering Contradiction:
Improveoperation simplicityVSAvoiddrift state continuity
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system continuously monitors the angle between the virtual vehicle's head direction and traveling direction as feedback. When this angle exceeds the threshold, the drift state is automatically maintained even after the user releases the control key, ensuring drift continuity while simplifying operation.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The drift state maintenance mechanism dynamically adjusts based on the real-time angle between vehicle head direction and traveling direction. The system transitions from requiring continuous input to automatic maintenance based on dynamic angle detection, resolving the contradiction between operation simplicity and drift continuity.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11701589B2Drift method and apparatus for virtual vehicle in virtual world and storage medium
Publication Date: 2023.07.18 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US11701589B2 patent drawing
  • US11701589B2 patent drawing
  • US11701589B2 patent drawing

AI summary

A drift method for a virtual vehicle in a virtual world is disclosed, including: receiving an operation start event with respect to a target interaction control that is provided on a user interface of an application while a virtual vehicle in a virtual world in the application is in a normal traveling state; controlling, according to the operation start event, the virtual vehicle to enter a drift state in the virtual world; and after an operation end event with respect to the target interaction control is received, controlling the virtual vehicle to remain in the drift state based on an angle between a vehicle head direction and a traveling direction being greater than or equal to a first threshold.