Virtual Vehicle Part Assembly for Faster In-Game Selection
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Solution Overview
Problem
Existing virtual vehicle selection methods in games result in low efficiency of human-machine interaction as users cannot choose their desired vehicle, leading to suboptimal gameplay experience.
Innovation Solution
A method and apparatus that allows users to intuitively select and synthesize virtual vehicle parts by displaying a part presentation region and synthetic control, enabling users to assemble virtual vehicles through a simple click-based interaction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If users manually search and select virtual vehicles in existing games, then the system can provide vehicle selection functionality, but the human-machine interaction efficiency is low and gameplay experience is suboptimal
Solution Approach 1:
The system pre-assembles virtual vehicles from standardized parts and displays them in a part presentation region before the user needs to select. The synthetic control is prepared in advance and becomes active when the controlled virtual object approaches the virtual vehicle, allowing for quick selection without manual searching or complex assembly operations during gameplay.
Solution Approach 2:
The system automatically detects when the controlled virtual object is near the virtual vehicle and activates the synthetic control without requiring user initiation. The vehicle selection process serves itself by using the controlled virtual object's proximity as the trigger mechanism, reducing the need for additional user input and improving interaction efficiency.
2Adaptability or versatility
If the system displays all virtual parts and requires manual assembly, then users have full control over vehicle configuration, but the complexity of operation increases and time consumption grows
Solution Approach 1:
The virtual vehicle is divided into standardized parts that are displayed in a part presentation region. Each part can be independently selected and assembled into the virtual vehicle through the synthetic control, maintaining configuration flexibility while simplifying the assembly process to a single click operation rather than manual piece-by-piece assembly.
Solution Approach 2:
The synthetic control serves multiple functions: it activates when the controlled virtual object approaches the virtual vehicle, allows selection of different virtual vehicles, and enables part assembly. This multi-functional control mechanism reduces the need for separate controls for each operation, simplifying the overall interface while maintaining versatility.
Data Source
AI summary
A display method for a virtual vehicle is provided. In the method, whether a controlled virtual object has obtained each of a plurality of virtual parts of the virtual vehicle is determined. A graphical element that is associated with the virtual vehicle is displayed based on the plurality of virtual parts being obtained by the controlled virtual object. The virtual vehicle is displayed in a virtual scene of the controlled virtual object in response to a user selection of the graphical element that is associated with the virtual vehicle. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.


