Virtual Road Vehicle Racing With Real-Time Position Feedback

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Solution Overview

Problem

High-performance sports car owners, typically amateur drivers, face challenges in fully utilizing their vehicle's capabilities on public roads due to speed limits and lack of opportunities for competitive racing, as professional races are risky and costly, and organizing amateur races is logistically complex, especially for city-dwellers or those with high-performance vehicles.

Innovation Solution

An automotive racing method and apparatus that combines a real high-performance road vehicle with a virtual counterpart, using a communication system and control unit to create a virtual racing environment, allowing the real vehicle to race against its virtual representation or previous performances, enabling realistic racing experiences without the need for physical presence at a track.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If amateur drivers organize physical races on tracks, then racing experience and performance utilization are improved, but logistical complexity and costs increase significantly

Engineering Contradiction:
Improveracing accessibilityVSAvoidlogistical complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent creates virtual copies of road vehicles and race tracks in a simulated environment. Amateur drivers can race against professional drivers through digital representations, eliminating the need for physical vehicle transportation, track logistics, and coordination of multiple high-performance vehicles. The virtual copy allows racing experience without the logistical burden of organizing physical events.

Inventive Principle:
Principle #26Copying

2Speed

If high-performance vehicles are used for racing, then racing performance and excitement are improved, but costs and accessibility barriers increase

Engineering Contradiction:
Improveracing performanceVSAvoidaccessibility
Core Design Contradiction:
SpeedVSEase of operation

Solution Approach 1:

The system creates virtual representations of high-performance vehicles that can be controlled by amateur drivers. These digital copies replicate the racing performance characteristics without requiring ownership of actual high-performance vehicles. Drivers experience the thrill of high-speed racing through simulated physics and graphics while eliminating the need to bear expensive vehicle acquisition, maintenance, and transportation costs.

Inventive Principle:
Principle #26Copying

3Reliability

If professional racing standards are applied, then race quality and safety are improved, but participation restrictions and costs increase

Engineering Contradiction:
Improverace safetyVSAvoiddriver eligibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent introduces a virtual simulated environment as an intermediary between amateur drivers and professional racing standards. The simulation platform incorporates professional-grade physics engines, track designs, and safety protocols while allowing amateur participation without requiring professional licensing. The virtual environment mediates between the driver's skill level and the demands of high-performance racing, enabling safe participation through controlled digital conditions rather than restricting eligibility outright.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentEP4242035A1Automotive competition method for road vehicle, relative apparatus and relative road vehicle
Publication Date: 2023.09.13 FERRARI SPA
  • EP4242035A1 patent drawingFigure 1
  • EP4242035A1 patent drawingFigure 2
  • EP4242035A1 patent drawingFigure 3

AI summary

An automotive competition method for having at least a first real road vehicle (3) and a second virtual road vehicle (7) race with each other; the method comprises the steps of: defining a virtual space (VS), comprising a virtual track (10), on which a virtual projection (11) of the first road vehicle (3) and the second road vehicle (7) race together; moving the virtual projection (11) of the first road vehicle (3) in the virtual space (VS) according to actions imparted by a driver (DR) to the first road vehicle (3); transmitting to the driver (DR) data related to the movement of the second road vehicle (7) in the virtual space (VS) by means of an interface device (18) indicating at least the position (P') on the virtual track (10) of the second road vehicle (7) with respect to the position (P) of the projection (11) of the first road vehicle (3) on the virtual track (10).