Virtual Vehicle Traction Control for Pothole Escape
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Solution Overview
Problem
Existing methods for controlling virtual vehicles in virtual scenes, such as in games, are inefficient and resource-intensive, requiring complex operations to navigate obstacles like potholes, leading to increased resource overheads on terminal devices.
Innovation Solution
A method and apparatus that allows controlling a virtual vehicle to release and tighten a virtual traction apparatus, such as a chain, by reusing existing skill release controls, like an acceleration button, to provide auxiliary traction for navigating obstacles.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the player controls the virtual object to leave the virtual vehicle and walk out of the pothole, then the virtual vehicle can be navigated through obstacles, but the operation becomes complicated and efficiency decreases
Solution Approach 1:
The patent combines the vehicle control and character control into a single control scheme. The same acceleration button serves dual purposes: controlling the virtual vehicle during normal operation and controlling the virtual character to walk when the vehicle is immobilized. This merging eliminates the need for separate control mechanisms and reduces operational complexity while maintaining efficiency.
Solution Approach 2:
The acceleration button is designed with multi-functionality, serving as both the vehicle acceleration control and the character movement control. When the virtual vehicle is stuck in a pothole, the same button that normally accelerates the vehicle now controls the virtual character's walking motion, allowing the player to navigate obstacles without switching control modes.
2Reliability
If complex operations are required to control the virtual vehicle through obstacles, then the virtual vehicle can be navigated, but resource overheads on terminal devices increase
Solution Approach 1:
The control system automatically adapts to the vehicle's state without requiring complex detection and switching logic. When the vehicle is immobilized, the system automatically switches to character control mode using the same acceleration button, eliminating the need for additional resource-intensive control systems or complex state management algorithms.
Data Source
AI summary
Methods and systems for controlling a virtual vehicle are described herein. Techniques may include displaying a virtual scene, the virtual scene including a virtual vehicle and a skill release control, the skill release control being associated with a plurality of skills, and different skills being triggered in different manners; controlling the virtual vehicle to release a virtual traction apparatus in response to a first trigger operation on the skill release control, one end of the virtual traction apparatus being connected to the virtual vehicle; and controlling, in response to that the other end of the virtual traction apparatus is connected to a first virtual item in the virtual scene, the virtual vehicle to tighten the virtual traction apparatus, to provide auxiliary traction for the virtual vehicle.


