Virtual Waiting Room Queue Position Modification

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Solution Overview

Problem

Conventional contact center software limits user interaction, leading to increased computational resources, degraded performance, and a frustrating user experience due to users waiting alone, which can result in longer queues and wait times.

Innovation Solution

Implementing a collaborative virtual waiting room (VWR) that allows users to interact with each other while waiting for agent availability, using modalities like audio-visual, audio, or text-based communication.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional contact center software is used with limited user interaction, then system complexity is reduced, but user experience deteriorates and wait times increase

Engineering Contradiction:
Improveuser experienceVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system segments users into different queue positions and creates virtual waiting rooms that allow users to interact only with others in their segment, reducing overall system complexity while improving user experience through controlled social interaction

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The contact center system acts as an intermediary that manages user interactions through virtual waiting rooms, enabling user communication while maintaining system control and managing complexity through structured interaction protocols

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If users are allowed to interact in virtual waiting rooms, then user experience improves, but computational resources increase

Engineering Contradiction:
Improveuser experienceVSAvoidcomputational resources
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

By segmenting users into virtual waiting rooms based on queue position, the system limits the number of users each user can interact with, reducing overall computational requirements while still providing beneficial user interaction

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system applies different interaction qualities to different user groups - users in the same virtual waiting room can interact freely, while interactions between different groups are restricted, optimizing resource usage by enabling communication only where most beneficial

Inventive Principle:
Principle #3Local quality

3Loss of time

If users wait alone in conventional queues, then resource usage is minimized, but wait times increase and user experience deteriorates

Engineering Contradiction:
Improvewait timeVSAvoidqueue management complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The system merges multiple individual queues into virtual waiting rooms where users can interact, combining the benefits of queue management with social interaction to reduce perceived wait time while maintaining organized queue structure

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The virtual waiting room configuration is dynamic - users are automatically placed in appropriate rooms based on their queue position, and the system adapts to changing queue conditions, reducing manual management complexity while improving user experience

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20240187525A1Modifying Queue Positions Of Users Of A Virtual Waiting Room
Publication Date: 2024.06.06 ZOOM COMMUNICATIONS INC
  • US20240187525A1 patent drawing
  • US20240187525A1 patent drawing
  • US20240187525A1 patent drawing

AI summary

A virtual waiting room is established for users awaiting contact center agent interactions. A favorable indication of a second user of the users is received in the virtual waiting room from at least one first user of the users. The position of the second user in a contact center queue is modified based on the favorable indication. The position of the second user in the contact center queue may be modified based on a total number of the favorable indications of the second user. The favorable indication may be received based on a communication between the first user and the second user in a chat session that includes at least a subset of the users.