Virtual Wall Interface With Z-Dimension Zooming

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Solution Overview

Problem

Conventional web-based user interfaces, such as web pages, suffer from limitations like a confined feel, unnatural zooming mechanisms, and isolation of items, which hinder effective interaction with collections of data, especially during creative thinking or abstract analysis.

Innovation Solution

Implementing a virtual wall system with overlapping viewable items that have z dimensions, allowing for natural zooming and panning, and utilizing a minimap for navigation, along with collision detection to relate items, creating a more intuitive and interactive interface.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional web-based user interfaces are used, then the interface is simple to implement, but the interface feels confined and provides unnatural zooming mechanisms

Engineering Contradiction:
Improvenatural zooming and navigationVSAvoidvirtual wall system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a third dimension (z-dimension) to the traditional two-dimensional web interface by implementing viewable items with z positions that allow stacking and overlapping. This dimensional enhancement enables natural zooming behavior where items maintain their spatial relationships at different zoom levels, resolving the contradiction between natural operation and interface simplicity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The virtual wall system implements dynamic viewport management that adapts to zoom operations. The viewport dynamically adjusts its visible area and scale based on user interaction, providing natural zooming behavior where the interface responds fluidly to user actions rather than following rigid conventional web page constraints.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If items are displayed in isolation on conventional web pages, then the interface is simple to manage, but items cannot establish relationships with each other

Engineering Contradiction:
Improveitem relationship capabilityVSAvoidcollision detection and z-position management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

By adding the z-dimension to viewable items, the system enables items to overlap and stack vertically, creating spatial relationships between items. The collision detection system uses z-positions to determine which items should be visible when overlapping, allowing items to establish hierarchical relationships without increasing horizontal or vertical complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The z-dimension implementation creates a nested structure where items can be positioned at different depth levels. Items with higher z-positions are displayed in front of items with lower z-positions, creating a nested visual hierarchy that allows multiple items to occupy the same screen space while maintaining distinct relationships.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Ease of operation

If the entire virtual wall is displayed at once, then all items are visible, but the interface becomes unmanageable for large collections of data

Engineering Contradiction:
Improvedata management efficiencyVSAvoiddisplay area
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The virtual wall is segmented into a visible viewport area and hidden areas. The viewport displays only the portion of the wall that is currently relevant, while the rest of the wall exists in the background. This segmentation allows users to manage large collections of data by focusing on one region at a time while maintaining access to the entire virtual wall space.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The implementation of a viewport on the virtual wall creates a windowing system where users can navigate through different regions of the wall. The viewport acts as a focused viewing area that can be positioned anywhere on the virtual wall, enabling efficient data management by displaying only relevant items while preserving the overall wall structure.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

4Ease of operation

If natural zooming is implemented, then user interaction becomes more intuitive, but the zooming mechanism becomes more complex

Engineering Contradiction:
Improveintuitive user interactionVSAvoidzoom implementation complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The zoom implementation dynamically adjusts the viewport scale and position based on user interaction. Rather than using fixed zoom levels, the system provides continuous, fluid zooming that responds to user actions in real-time. This dynamic approach makes zooming intuitive while managing complexity through adaptive rendering rather than rigid pre-defined zoom states.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9792268B2Zoomable web-based wall with natural user interface
Publication Date: 2017.10.17 SAP SE
  • US9792268B2 patent drawing
  • US9792268B2 patent drawing
  • US9792268B2 patent drawing

AI summary

A user interface allows zooming and panning of a web-based wall that can support a wide variety of content. Various natural user interface features can be implemented to allow users to interact with content in an intuitive way. Technical infrastructure such as a zoom engine, bounding boxes, and content sharing enable implementation of a rich set of features that are instantly grasped by users. A minimap can provide a helpful overview of content.