Virtual Weather Interaction via Map Grid Splicing
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Solution Overview
Problem
Existing weather interaction technologies in virtual scenes, particularly in games, face challenges such as limited adaptability to two-dimensional scenes, insufficient accuracy in representing weather influence ranges, and inflexibility in displaying weather effects, leading to high development costs and restrictive applicability.
Innovation Solution
A virtual weather interaction method that displays a virtual scene by splicing map grids, allowing for accurate and flexible representation of weather effects by playing special effects within specific grid regions, enabling precise depiction of weather influence ranges and adaptable display across different weather states.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If a weather symbol is displayed in a region on a global map to indicate weather-influenced range, then the weather state can be prompted in the virtual scene, but the weather-influenced range cannot be accurately expressed
Solution Approach 1:
The map is divided into multiple map grids, and weather special effects are played in specific map grids corresponding to the weather-influenced region. This segmentation allows precise representation of weather influence ranges by activating only the grids within the affected area, rather than using a single symbolic indicator that lacks precision.
Solution Approach 2:
The patent transitions from displaying weather information in a two-dimensional global map view to a zoomed-in map view with grid-based positioning. This dimensional change enables more accurate spatial representation of weather-influenced ranges by providing a detailed, localized perspective where grid coordinates can precisely delineate affected areas.
2Measurement precision
If a weather special effect is played in full screen on a zoomed-in map, then the weather state can be displayed, but the weather-influenced range cannot be accurately expressed
Solution Approach 1:
Instead of playing weather special effects in full screen or uniformly across the entire zoomed-in map, the patent applies weather special effects only to specific map grids that correspond to the weather-influenced region. This local quality approach ensures that weather effects are displayed precisely where needed, accurately representing the weather-influenced range while maintaining display flexibility.
Solution Approach 2:
The patent uses partial action by playing weather special effects only in the necessary map grids rather than across the entire map. This selective application of weather effects in specific grid regions provides accurate weather-influence range representation while avoiding the waste of displaying effects in areas not affected by weather.
3Adaptability or versatility
If traditional weather display methods are used in virtual scenes, then implementation is simple, but adaptability to different scenes and flexibility in displaying weather effects are limited
Solution Approach 1:
The patent implements a universal weather interaction system that can be applied to different virtual scenes (such as games, simulations, or other virtual environments) by using map grids as a common framework. The weather interaction apparatus can determine weather states and play appropriate special effects in various scene types, making the system adaptable and versatile across different applications while maintaining a consistent grid-based approach.
Data Source
AI summary
This application provides a virtual weather interaction method performed by an electronic device. The method includes: displaying a virtual scene; in response to a zoomed-in-state trigger operation, displaying a map of a first region of the virtual scene in a zoomed-in state; and in accordance with a determination that the first region in the map in the zoomed-in state is in a first weather state, playing a first special effect corresponding to the first weather state in at least one map grid comprised in the first region.


