Virtual Window Communication Between Separate VR Spaces

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Solution Overview

Problem

Existing VR technologies do not facilitate seamless communication between different virtual spaces, leading to inefficient spatial movement processing and reduced user comfort due to large processing loads and waiting times.

Innovation Solution

Implementing a virtual window mechanism that displays communication information, such as video and voice, from another virtual space in real time, reducing the need for spatial movement and associated processing loads.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users move between different virtual spaces to communicate, then communication can be established, but processing load increases and waiting time extends

Engineering Contradiction:
Improvecommunication convenienceVSAvoidspatial movement processing
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a virtual window as an intermediary mechanism that displays communication information from another virtual space without requiring actual spatial movement. The virtual window acts as a mediator between users in different virtual spaces, enabling them to view and communicate with each other while remaining in their original spaces, thus reducing processing load and waiting time associated with spatial transitions

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a visual copy or representation of another virtual space within the current virtual space through the virtual window. This copy allows users to view communication information, avatars, and environmental elements from the other virtual space without physically moving there, effectively replicating the communication experience while maintaining the user's original position and reducing processing requirements

Inventive Principle:
Principle #26Copying

2Ease of operation

If users move between different virtual spaces, then communication is enabled, but waiting time increases

Engineering Contradiction:
Improvecommunication accessibilityVSAvoidwaiting time for spatial movement
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The virtual window displays communication information in advance before users need to engage in detailed interaction. By pre-loading and displaying avatars, communication status, and environmental information from the other virtual space, the system eliminates waiting time associated with loading resources during actual communication, allowing users to connect immediately

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If spatial movement processing is performed, then users can access different virtual spaces, but processing load increases

Engineering Contradiction:
Improvevirtual space accessibilityVSAvoidprocessing load
Core Design Contradiction:
Adaptability or versatilityVSPower

Solution Approach 1:

The patent extracts the essential communication functionality from the physical act of moving between virtual spaces. By separating communication access from spatial movement, the system allows users to view and interact with other virtual spaces through the virtual window without performing actual spatial transitions, thereby maintaining versatility while significantly reducing processing load

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS12566583B2Information processing apparatus, information processing system, information processing method, and information processing terminal
Publication Date: 2026.03.03 SONY GROUP CORP
  • US12566583B2 patent drawing
  • US12566583B2 patent drawing
  • US12566583B2 patent drawing

AI summary

Proposed is an information processing apparatus including a control unit that controls display of a virtual space, in which the control unit performs control to acquire communication information of one or more other users in another virtual space and present the acquired communication information by a virtual object disposed in the virtual space.