Virtual World Interoperability Through Avatar Transfer Protocols
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Solution Overview
Problem
Existing three-dimensional virtual world systems are limited in scope, controlled by a single entity, and lack the technological solutions necessary for widespread implementation and interoperability, primarily presenting information in two-dimensional form.
Innovation Solution
Systems and methods for facilitating interoperation between virtual worlds, enabling users to build new virtual worlds, and allowing third-party interactions through a framework that includes avatar transfer protocols, conversion of characteristics, and permission determination for actions within virtual environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If existing three-dimensional virtual world systems are implemented, then three-dimensional interaction capability is improved, but system scope and interoperability are limited due to monolithic structure and single-entity control
Solution Approach 1:
The patent segments the virtual world system into multiple independent virtual worlds that can be operated by different entities. Each virtual world is a separate instance with its own rules and characteristics, yet they all interoperate through standardized protocols. This segmentation enables diverse virtual worlds to coexist and communicate without requiring a single monolithic system architecture.
Solution Approach 2:
The patent implements universal interfaces and standardized protocols that allow different virtual worlds to interact with each other. The system provides common functionality for avatar transfer, data conversion, and permission management across multiple virtual worlds, enabling any virtual world to access any other virtual world through these universal mechanisms.
2Adaptability or versatility
If avatar transfer between virtual worlds is enabled, then user mobility and interaction scope are improved, but data integrity and permission management become more complex
Solution Approach 1:
The patent implements feedback mechanisms where the source virtual world receives confirmation that the avatar has been successfully transferred to the destination virtual world. The system also provides feedback on permission status and data conversion results, allowing continuous monitoring and verification of the transfer process to maintain data integrity.
Solution Approach 2:
The patent introduces an intermediary system that manages the avatar transfer process between virtual worlds. This intermediary handles the complex tasks of permission verification, data conversion, and transfer coordination, acting as a mediator that ensures data integrity is maintained throughout the transfer process.
3Adaptability or versatility
If characteristics conversion rules are implemented, then interoperability between different virtual worlds is improved, but conversion complexity and processing time increase
Solution Approach 1:
The patent implements preliminary conversion of avatar characteristics before the actual avatar transfer occurs. The source virtual world converts and prepares the avatar data in advance according to the destination virtual world's requirements, so that when the transfer happens, the conversion is already complete or can be performed efficiently without delays.
Data Source
AI summary
Systems and methods of virtual world interaction, operation, implementation, instantiation, creation, and other functions related to virtual worlds (note that where the term “virtual world” is used herein, it is to be understood as referring to virtual world systems, virtual environments reflecting real, simulated, fantasy, or other structures, and includes information systems that utilize interaction within a 3D environment). Various embodiments facilitate interoperation between and within virtual worlds, and may provide consistent structures for operating virtual worlds. The disclosed embodiments may further enable individuals to build new virtual worlds within a framework, and allow third party users to better interact with those worlds.


