Virtual World Interoperability Through Avatar Transfer Protocols

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Solution Overview

Problem

Existing three-dimensional virtual world systems are limited in scope, controlled by a single entity, and lack the technological solutions necessary for widespread implementation and interoperability, primarily presenting information in two-dimensional form.

Innovation Solution

Systems and methods for facilitating interoperation between virtual worlds, enabling users to build new virtual worlds, and allowing third-party interactions through a framework that includes avatar transfer protocols, conversion of characteristics, and permission determination for actions within virtual environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If existing three-dimensional virtual world systems are implemented, then three-dimensional interaction capability is improved, but system scope and interoperability are limited due to monolithic structure and single-entity control

Engineering Contradiction:
ImproveinteroperabilityVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the virtual world system into multiple independent virtual worlds that can be operated by different entities. Each virtual world is a separate instance with its own rules and characteristics, yet they all interoperate through standardized protocols. This segmentation enables diverse virtual worlds to coexist and communicate without requiring a single monolithic system architecture.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements universal interfaces and standardized protocols that allow different virtual worlds to interact with each other. The system provides common functionality for avatar transfer, data conversion, and permission management across multiple virtual worlds, enabling any virtual world to access any other virtual world through these universal mechanisms.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If avatar transfer between virtual worlds is enabled, then user mobility and interaction scope are improved, but data integrity and permission management become more complex

Engineering Contradiction:
Improveuser mobilityVSAvoiddata integrity
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements feedback mechanisms where the source virtual world receives confirmation that the avatar has been successfully transferred to the destination virtual world. The system also provides feedback on permission status and data conversion results, allowing continuous monitoring and verification of the transfer process to maintain data integrity.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent introduces an intermediary system that manages the avatar transfer process between virtual worlds. This intermediary handles the complex tasks of permission verification, data conversion, and transfer coordination, acting as a mediator that ensures data integrity is maintained throughout the transfer process.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If characteristics conversion rules are implemented, then interoperability between different virtual worlds is improved, but conversion complexity and processing time increase

Engineering Contradiction:
ImproveinteroperabilityVSAvoidconversion time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent implements preliminary conversion of avatar characteristics before the actual avatar transfer occurs. The source virtual world converts and prepares the avatar data in advance according to the destination virtual world's requirements, so that when the transfer happens, the conversion is already complete or can be performed efficiently without delays.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12373635B2System and methods of virtual world interaction
Publication Date: 2025.07.29 PFAQUTRUMA RESEARCH LLC
  • US12373635B2 patent drawing
  • US12373635B2 patent drawing
  • US12373635B2 patent drawing

AI summary

Systems and methods of virtual world interaction, operation, implementation, instantiation, creation, and other functions related to virtual worlds (note that where the term “virtual world” is used herein, it is to be understood as referring to virtual world systems, virtual environments reflecting real, simulated, fantasy, or other structures, and includes information systems that utilize interaction within a 3D environment). Various embodiments facilitate interoperation between and within virtual worlds, and may provide consistent structures for operating virtual worlds. The disclosed embodiments may further enable individuals to build new virtual worlds within a framework, and allow third party users to better interact with those worlds.