Virtual World Environment for Cognitive State Assessment

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Solution Overview

Problem

Current methods for assessing cognitive and mood states, particularly in adolescents and young adults, are often invasive, stigmatizing, and ineffective in capturing sporadic or long-term mood changes, leading to inaccurate assessments and low patient compliance due to perceived threats to their status and stigma associated with psychiatric evaluations.

Innovation Solution

A computerized system and method utilizing a virtual world environment, accessible on personal devices, where users interact with a customizable avatar and virtual world, allowing for real-time, long-term monitoring and assessment of cognitive and mood states through user-selectable parameters and tasks, providing a less intimidating and more accessible means to assess depression severity using the Montgomery-Asberg Depression Rating Scale.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If traditional in-person psychiatric assessments are used, then diagnostic accuracy may be improved through direct interaction, but patient compliance deteriorates due to perceived stigma and threat to status

Engineering Contradiction:
Improvediagnostic accuracyVSAvoidpatient compliance
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent introduces a virtual world environment as an intermediary between the patient and the assessment process. Patients interact with virtual characters and scenarios rather than facing a clinician directly, which reduces stigma and perceived threat while still collecting valid diagnostic data about cognitive and mood states

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a virtual copy of the assessment experience that mirrors traditional psychiatric evaluation purposes but delivers it through a different medium. The virtual world replicates assessment functions without the negative social consequences of in-person evaluation

Inventive Principle:
Principle #26Copying

2Device complexity

If scheduled appointments are used for psychiatric visits, then structured assessment can be improved, but capture of sporadic mood states deteriorates due to infrequent monitoring

Engineering Contradiction:
Improveassessment structureVSAvoidmood state capture
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The patent enables continuous assessment through the virtual world environment that patients can access between scheduled appointments. This allows mood and cognitive state monitoring to occur continuously rather than only at discrete time points, capturing sporadic changes that would be missed in traditional scheduling

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The system establishes baseline assessments and ongoing virtual world parameters before clinical visits occur, allowing clinicians to review accumulated data and identify changes that happened between appointments rather than relying solely on patient recall during scheduled visits

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If ad hoc psychiatric assessments are used, then accessibility may be improved, but assessment accuracy deteriorates due to patient guardedness and denial

Engineering Contradiction:
ImproveaccessibilityVSAvoidassessment accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The virtual world acts as a mediator that allows patients to express themselves more openly about sensitive topics. By interacting with virtual characters rather than human clinicians, patients feel safer disclosing accurate information about their mood and cognitive states, improving both accessibility and accuracy simultaneously

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12073742B2System and method for assessing cognitive and mood states of a real world user as a function of virtual world activity
Publication Date: 2024.08.27 JANSSEN PHARMA NV
  • US12073742B2 patent drawing
  • US12073742B2 patent drawing
  • US12073742B2 patent drawing

AI summary

Cognitive and mood states of a real world person are assessed according to activity in a virtual world environment with which the person interacts. The virtual world is configured to provide interactive experiences for assessing the person's cognitive and/or mood states. The system requires configuration of a session avatar during each virtual world session to provide then-current insight into the person's mood state. The system may require configuration of an avatar reflective of the person's state. The system requires the person to configure the virtual world environment during each virtual session to provide then-current insight into the person's mood state. The system permits the user to visit destinations, perform tasks and play games that are included in the environment for the purpose of providing insight into the person's cognitive and/or mood states according to the person's selections and/or performance.