Virtual World Commodity Device for Anonymous Asset Transfer
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Solution Overview
Problem
Existing virtual world systems require users to create accounts and share personal information, making it difficult for users, especially children, to interact anonymously and transfer virtual assets efficiently, while also lacking effective means to manage and transfer virtual commodities.
Innovation Solution
A virtual world commodity device with a housing and memory that communicates with the virtual world environment, providing a product unique identifier for authentication and allowing users to access and transfer virtual commodities without sharing personal information, enabling anonymous interaction and secure storage of virtual assets.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users create accounts and share personal information to access virtual world environments, then users can interact and manage virtual assets, but user privacy is compromised and personal information security is at risk
Solution Approach 1:
The patent introduces a virtual world commodity device as an intermediary between the user and the virtual world environment. This device contains a product unique identifier that authenticates the user without requiring personal information. The device acts as a mediator that enables access and asset management while protecting user privacy by replacing traditional account-based authentication with device-based authentication.
2Reliability
If traditional account-based systems are used for virtual world access, then personal information can be tracked and monitored, but user anonymity and privacy control are lost
Solution Approach 1:
The patent extracts the authentication function from the personal information system. Instead of using personal information to identify users, the system uses a product unique identifier stored in the virtual world commodity device. This separation allows reliable user identification through the device while removing the need to collect, store, or process personal information, thereby maintaining user anonymity and privacy control.
3Ease of operation
If virtual assets are stored in centralized account systems, then asset management is convenient, but security risks increase and user control over assets is reduced
Solution Approach 1:
The patent implements self-service by enabling the virtual world commodity device to directly interact with the virtual world environment for asset management operations. The device can store, retrieve, and transfer virtual assets autonomously using its product unique identifier for authentication. This eliminates the need for centralized account management while maintaining ease of operation and enhancing security through distributed control.
4Adaptability or versatility
If personal information is collected for virtual world registration, then user profiles and activity tracking are enabled, but privacy protection and parental control become difficult
Solution Approach 1:
The virtual world commodity device serves as an intermediary that enables virtual world participation without exposing personal information. The device's product unique identifier allows the system to recognize and authenticate users while maintaining anonymity. This approach preserves the ability to create user profiles and track activities through device identifiers rather than personal information, thereby protecting juvenile privacy while enabling virtual world functionality.
Data Source
AI summary
The present invention describes methods and apparatus to enable efficient and protected interaction with a virtual world environment. An exemplary embodiment of the present invention provides a system including a virtual world commodity device including a housing and a memory. Furthermore, the system includes a product unique identifier stored in the memory of the virtual world commodity device. The virtual world commodity device is enabled to communicate with a virtual world environment to provide the product unique identifier and the virtual world environment provides a globally unique identifier to be stored in the memory of the virtual world commodity device.


