Virtual World Event Recording via User Behavior Analysis

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Solution Overview

Problem

Users in virtual worlds often miss capturing memorable events due to the inconvenience of manually selecting recording options, as they need to sift through lists of events to identify those of interest.

Innovation Solution

A software application that identifies and records events based on previously attended and recorded events by a user, using derived recording criteria such as event type, location, and frequency of attendance, allowing automatic capture and storage for later playback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If users manually select recording options for events in virtual worlds, then recording accuracy is improved, but user convenience deteriorates and time consumption increases

Engineering Contradiction:
Improverecording accuracyVSAvoiduser convenience
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The system automatically performs event identification and recording selection without requiring user intervention. The recording system serves itself by autonomously analyzing virtual world events, determining their significance, and initiating recordings based on predefined criteria, thereby eliminating manual selection while maintaining recording accuracy

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system pre-establishes recording criteria and event classification rules before events occur. By preparing the recording framework in advance with defined thresholds and categories, the system can automatically make accurate recording decisions when events happen, without requiring real-time manual input from users

Inventive Principle:
Principle #10Preliminary action

2Measurement precision

If users manually review lists of events to identify those of interest, then recording precision is improved, but productivity deteriorates

Engineering Contradiction:
Improverecording precisionVSAvoidevent capture efficiency
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The system continuously monitors virtual world events, compares them against established criteria, and automatically adjusts recording decisions based on this feedback loop. This real-time analysis enables the system to accurately identify significant events and capture them efficiently without manual review

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent replaces the mechanical process of manual event review with an automated computational system. The recording system uses algorithmic analysis and automated decision-making to substitute human manual sorting and selection, thereby dramatically improving event capture efficiency while maintaining precision through systematic criteria evaluation

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Ease of operation

If the system records all events automatically, then ease of operation is improved, but information overload increases and useful information is lost

Engineering Contradiction:
Improveautomatic recording convenienceVSAvoidinformation quality
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The system applies different recording qualities and levels of detail to different types of events based on their significance. High-priority events receive comprehensive recording with full detail, while less important events receive selective or summary recording, thereby optimizing information quality and avoiding uniform information overload across all events

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10091454B2Recording events in a virtual world
Publication Date: 2018.10.02 ROBLOX CORP
  • US10091454B2 patent drawing
  • US10091454B2 patent drawing
  • US10091454B2 patent drawing

AI summary

Systems, methods and articles of manufacture are disclosed for recording events occurring in a virtual world. In one embodiment, properties of events previously recorded and/or attended by a user may be identified. Recording criteria for the user may be derived from the identified properties. Upon identifying an event satisfying the recording criteria, the event may be recorded. The recorded event may be played back at the convenience of the user.