Evidence-Based Virtual World Visualization System
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Solution Overview
Problem
Conventional virtual world rendering technologies cannot selectively control the visibility of virtual objects within a shared virtual environment, posing challenges for content owners who want to restrict access to certain virtual content.
Innovation Solution
An evidence-based virtual world visualization system that includes an evidence collection module and a data protection and abstraction module, which collect and analyze evidence about users and virtual world interactions to determine whether to permit or block the transmission of specific virtual world data to client devices, allowing for customized rendering of virtual environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a single unified view of the virtual world is provided to all users, then the virtual environment maintains consistency and shared experience, but content owners cannot restrict access to sensitive or controversial virtual content
Solution Approach 1:
The patent applies local quality by implementing user-specific rendering configurations that allow different users to see different versions of the same virtual environment. The server stores multiple rendering configurations for virtual objects (e.g., poster A, poster B, poster C) and selectively transmits them based on user profiles and evidence data, enabling localized customization without affecting the global virtual world structure.
Solution Approach 2:
The patent segments the virtual world rendering into user-specific portions by dividing the rendering configuration into multiple versions. The server collects evidence about users and their groups, then segments the transmission of virtual object data based on user membership and permissions, allowing selective visibility of controversial or sensitive content to different user segments.
2Adaptability or versatility
If virtual world data is transmitted to all client devices, then all users can view all virtual objects, but content owners lose the ability to protect sensitive or controversial content
Solution Approach 1:
The patent introduces an intermediary evidence-based determination mechanism between the virtual world server and client devices. The server collects evidence data about users (demographics, location, group memberships) and intermediates the transmission of virtual world data by comparing user profiles against rendering configurations. This intermediary process enables selective content protection without blocking all data transmission.
Solution Approach 2:
The patent implements preliminary action by pre-configuring multiple rendering configurations for virtual objects before users access the virtual world. The server stores alternative versions of virtual content (e.g., different poster images) and prepares evidence-based determination rules in advance, allowing rapid selective transmission based on user characteristics without real-time content modification.
3Adaptability or versatility
If conventional rendering programs are used, then implementation is simple and straightforward, but only a single view of the virtual room can be provided to all users
Solution Approach 1:
The patent applies universality by designing a server-side system that handles multiple rendering configurations through a unified evidence-based determination process. The same server infrastructure and communication protocols are used for both single-view and multi-view scenarios, with the added capability of storing and selecting from multiple rendering configurations based on user evidence data, rather than requiring separate systems for each view type.
Data Source
AI summary
When evidence is received, a determination is made as to whether the evidence is sufficient to determine whether to block transmission of virtual world data to a client device. If it is determined that the evidence is sufficient, then another determination is made as to whether to block transmission of virtual world data to the client device based on the evidence. If it is determined to block transmission of virtual world data to the client, a data protection and abstraction module is transformed to a first state that blocks transmission of the virtual world data to the client device.


