Low-Cost Virtual World Gaming Tournaments with Optional Skill Bonuses
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Smaller gaming venues face challenges in implementing traditional wagering devices due to high capital costs, maintenance requirements, and difficulty in attracting younger players, who are less interested in traditional casino games.
Innovation Solution
A gaming system that operates a virtual world gaming tournament, combining linked bingo with skill-based components, progressive prizes, and social interaction, designed for mobile devices and supported by a video transmission system to provide a flexible, secure, and low-cost gaming alternative.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If traditional wagering devices are implemented in smaller gaming venues, then gaming revenue can be generated, but capital expenditure and maintenance costs become prohibitively high
Solution Approach 1:
The patent implements a virtual copy of traditional gaming devices through software-based gaming clients that replicate the functionality and experience of physical slot machines and wagering devices. This virtual replication eliminates the need for expensive physical hardware while maintaining the core gaming revenue-generating capabilities, allowing smaller venues to offer similar gaming experiences at fraction of the capital cost
Solution Approach 2:
The patent replaces mechanical and physical gaming devices with software-based virtual gaming systems. The gaming client, virtual world environment, and digital asset systems substitute for physical slot machines, card tables, and other wagering devices. This substitution eliminates maintenance requirements for mechanical components while preserving the essential gambling and revenue-generating functions
2Adaptability or versatility
If skill-based game components are added to engage younger players, then player engagement improves, but unskilled players may be disadvantaged
Solution Approach 1:
The patent segments the gaming experience into distinct components: chance-based wagering games that provide immediate wins for all players, and optional skill-based bonus games that offer additional engagement for those who want to demonstrate ability. This segmentation ensures that unskilled players are not disadvantaged in the core wagering experience while skilled players can opt into bonus challenges for enhanced engagement
Solution Approach 2:
The skill-based elements are implemented as optional partial actions rather than mandatory requirements. Players can choose to engage with skill-based bonus games if they wish, but the core wagering and prize-winning mechanisms remain accessible to all players regardless of skill level. This partial implementation maintains ease of operation for unskilled players while providing engagement opportunities for skilled players
Data Source
AI summary
A gaming system and method operating a virtual world gaming tournament is described. The gaming system includes gaming clients, a virtual world, a tournament session, a live host and a tournament prize. The virtual world has a variety of different locations and each gaming client is located at a location in the virtual world. The tournament session includes predetermined game sessions for each gaming client, in which each game session associates a random game outcome with a symbolic representation that is displayed at the location in the virtual world. When the random game outcome matches a particular point value or pattern, a non-wagering bonus skill-based game session is initiated. The live host identifies locations in the virtual world and provides updates on the points awarded to the gaming clients at those locations. The live host selectively broadcasts a first virtual world or a second virtual world during the tournament session.


