Virtual World Gesture Rating System for Quality Assessment

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Solution Overview

Problem

There is a need for a method to rate exchangeable gestures in virtual world applications, allowing users to assess and share the quality of gestures with others, which is currently not available in existing virtual world communication systems.

Innovation Solution

A system and method for rating exchangeable gestures, where a user can rate a gesture owned by another user, with the rating being stored and communicated to other users, enabling them to make informed decisions about exchanging or purchasing gestures based on their popularity and content appropriateness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gesture exchange functionality is implemented in virtual world applications, then user interaction capability is improved, but lack of quality assessment mechanism causes information reliability to deteriorate

Engineering Contradiction:
Improvegesture exchange capabilityVSAvoidgesture quality assessment
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements a feedback mechanism where users can rate exchanged gestures using a rating system. The rating information is stored and displayed to other users, creating a feedback loop that allows the community to assess gesture quality. This resolves the contradiction by providing a reliable quality assessment mechanism while maintaining the flexible gesture exchange capability.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If gesture exchange is allowed without ratings, then ease of operation is improved, but decision-making quality deteriorates due to lack of information

Engineering Contradiction:
Improvegesture exchange processVSAvoidgesture quality information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent introduces rating information as an intermediary element between gesture exchange and user decision-making. The rating system acts as a mediator that provides quality information without complicating the actual gesture exchange process. Users can still exchange gestures easily, but now have additional quality information available to inform their decisions.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If a rating system is implemented for gestures, then information reliability is improved, but device complexity increases due to additional storage and communication requirements

Engineering Contradiction:
Improvegesture quality informationVSAvoidrating storage and communication system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent leverages existing universal components of the virtual world application infrastructure to implement the rating system. The rating information is stored in the existing data storage system and communicated through the existing communication protocols already in place. By making the rating system multi-functional and integrating it into existing universal components, the patent avoids significant increases in device complexity while still providing reliable gesture quality information.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8185829B2Method and system for rating exchangeable gestures via communications in virtual world applications
Publication Date: 2012.05.22 ACTIVISION PUBLISHING INC
  • US8185829B2 patent drawing
  • US8185829B2 patent drawing
  • US8185829B2 patent drawing

AI summary

A method, system and computer-readable medium are disclosed for rating exchangeable gestures in a virtual world application. The method includes making a gesture owned by a first user of the virtual world application available to a second user of the virtual world application; in response to the second user providing a rating of the gesture, storing the rating in a repository of the first user, determining a rating metric of the gesture using at least the rating received from the second user, and communicating the rating metric to a third user of the virtual world application.