Virtual World Lesson Video Rendering for Adaptive Learner Assessment

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing educational systems lack effective methods for creating, updating, and utilizing lesson packages in virtual environments that integrate real-world interactions and assessments to enhance learning experiences.

Innovation Solution

A computing system that integrates environment sensors, model databases, and human interface modules to create, execute, and update learning experiences in virtual worlds, enabling real-time interaction and assessment within a virtual environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If educational systems use traditional recorded lectures with feedback prompts, then educators can assess student understanding, but the learning experience lacks immersion and interactivity in virtual environments

Engineering Contradiction:
Improvelearning experience immersionVSAvoidsystem integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges virtual reality environments with traditional educational delivery systems by integrating lesson package execution, sensor-based environment detection, and multimedia content delivery into a unified system. This combination enables immersive virtual learning experiences while maintaining the structured assessment capabilities of traditional educational systems.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system introduces a computing entity as an intermediary that coordinates between the virtual environment, physical sensors, and educational content delivery. This intermediary manages the complexity of integrating multiple subsystems while providing a streamlined interface for educators and students.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If lesson packages are created for virtual worlds, then interactive learning experiences are enabled, but the process of creating and updating lesson packages becomes complex

Engineering Contradiction:
Improvelesson package creation easeVSAvoidlesson package structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The lesson package is segmented into distinct components including learning objectives, multimedia content, interaction protocols, and assessment criteria. This modular structure allows educators to create and update individual elements without redesigning the entire lesson package, simplifying the creation process while maintaining comprehensive functionality.

Inventive Principle:
Principle #1Segmentation

3Measurement precision

If real-time interaction and assessment are implemented in virtual environments, then learner comprehension can be dynamically assessed, but the system requires extensive sensor integration and processing

Engineering Contradiction:
Improvelearner comprehension assessmentVSAvoidsensor integration complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system employs multi-functional sensors and computing entities that perform multiple roles: detecting physical environment data, tracking student interactions, assessing comprehension levels, and delivering feedback. This multi-functionality reduces the number of separate components needed while maintaining comprehensive assessment capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12456386B2Producing video of a lesson package in a virtual world
Publication Date: 2025.10.28 ENDUVO INC
  • US12456386B2 patent drawing
  • US12456386B2 patent drawing
  • US12456386B2 patent drawing

AI summary

A method for execution by a computing entity to produce video in a virtual world environment includes selecting a lesson package based on a learner requirement for a learner to produce a selected lesson package. The method further includes identifying a set of active virtual world environments that each include a different instance of execution of the selected lesson package. The method further includes selecting one active virtual world environment of the set of active virtual world environments based on learning assessment results for the selected lesson package to produce a selected virtual world environment. The method further includes rendering updated first descriptive asset video frames of a first descriptive asset and updated second descriptive asset video frames of a second descriptive asset within the selected virtual world environment to produce a new video stream for the learner.