Virtual World Location Favorability Pattern Matching

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Solution Overview

Problem

Users in immersive virtual environments often face challenges in discovering the content of unfamiliar virtual locations, leading to a tedious process of trial and error, which is time-consuming and inefficient.

Innovation Solution

A method that analyzes user data to identify patterns of location visits, determines favorability ratings, and stores these patterns in a searchable data structure, allowing users to match their location history and receive graphical indications of favorable locations within the virtual environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If users explore unfamiliar virtual locations through trial and error, then they can discover location content, but the process becomes time-consuming and inefficient

Engineering Contradiction:
Improvelocation informationVSAvoidexploration time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system performs preliminary analysis of user visit data and location characteristics before users need to explore locations. By pre-computing favorability ratings and storing location patterns in advance, the system eliminates the need for users to spend time exploring unfamiliar locations through trial and error, directly providing them with information about favorable locations.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system collects data on user visits to virtual locations and uses this feedback to compute favorability ratings. This feedback mechanism allows the system to learn from user behavior patterns and provide increasingly accurate location recommendations, reducing the time users spend exploring unfavorable locations.

Inventive Principle:
Principle #23Feedback

2Productivity

If the system provides detailed location information to users, then navigation efficiency improves, but the system complexity increases due to data collection and analysis requirements

Engineering Contradiction:
Improvenavigation efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system automatically collects user visit data and location information without requiring manual input. The favorability rating computation is performed autonomously by the system using predefined algorithms that analyze user behavior patterns, eliminating the need for complex manual data processing while maintaining high navigation efficiency.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system creates simplified representations of complex location data in the form of favorability ratings and location patterns. Instead of managing and processing all raw user interaction data, the system generates condensed copies (ratings and patterns) that capture essential information, reducing system complexity while preserving navigation efficiency.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS8082245B2Providing location information within a virtual world
Publication Date: 2011.12.20 ACTIVISION PUBLISHING INC
  • US8082245B2 patent drawing
  • US8082245B2 patent drawing
  • US8082245B2 patent drawing

AI summary

Embodiments of the invention provide techniques for providing information describing locations to users of an immersive virtual environment. In one embodiment, patterns of locations visited by various users of the virtual environment may be stored in a searchable data structure(s). Further, characteristics of the location visits may be used to determine whether a given location visit was favorable for each user. Subsequently, locations visited by a current user may be matched to one of the stored patterns of locations. The matching pattern may then be used to provide favorability information describing other locations available to the current user. The favorability information may be presented to the user as graphical indications visible within the user's view of the virtual environment.