Service-Based Architecture for Virtual World Registration and Synchronization
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current systems for providing virtual world services, such as metaverse environments, face challenges in efficiently managing user equipment registration, virtual object interactions, and data synchronization across virtual and real-world data, particularly in ensuring seamless and secure user experiences.
Innovation Solution
A system and method utilizing a service-based architecture (SBA) with an artificial intelligence function (AIF) to manage user equipment registration, virtual object interactions, and data synchronization, including a virtual mesh function (VMF) for configuring virtual world information, and integrating with 5G and multi-access edge computing (MEC) technologies for enhanced performance and security.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a service-based architecture (SBA) is used to manage user equipment registration and virtual object interactions, then system scalability and flexibility are improved, but system complexity increases
Solution Approach 1:
The system is divided into multiple independent network functions including Access and Mobility Management Function (AMF), Authentication Server Function (AUSF), Unified Data Management (UDM), Application Function (AF), and Network Exposure Function (NEF). Each function operates independently with defined interfaces, allowing scalable deployment and management of virtual world services without increasing overall system complexity.
Solution Approach 2:
The Network Exposure Function (NEF) acts as an intermediary that safely exposes network capabilities to external applications. It mediates between the core network functions and external virtual world platforms, enabling scalable service deployment while managing complexity through standardized exposure interfaces and security policies.
2Adaptability or versatility
If artificial intelligence function (AIF) is integrated to acquire parameters for UE, virtual object, and virtual world, then service personalization and user experience are improved, but data processing requirements and system resource consumption increase
Solution Approach 1:
The Artificial Intelligence Function (AIF) pre-acquires and processes parameters for user equipment, virtual objects, and virtual world environments before service deployment. By performing data collection, analysis, and configuration in advance, the system enables personalized virtual world experiences without requiring intensive real-time processing, thus reducing operational resource consumption.
3Manufacturing precision
If virtual mesh function (VMF) is used to provide virtual world information configuration, then virtual environment realism and user immersion are improved, but data transmission and synchronization overhead increase
Solution Approach 1:
The Virtual Mesh Function (VMF) implements local quality by providing high-fidelity virtual world information configuration specifically where needed in the virtual environment. Rather than uniformly distributing detailed configuration data across all areas, the system optimizes data transmission by delivering detailed mesh information only to relevant user equipment and virtual objects, reducing overall synchronization overhead while maintaining immersion in critical areas.
Data Source
AI summary
A method of providing a virtual world service, includes: receiving, by a service-based architecture (SBA), a first registration request from a user equipment (UE); receiving, by the SBA, a second registration request for a virtual object related to the UE through a virtual application function (VAF) in a virtual world, based on whether the first registration request is allowed; acquiring parameters for the UE, the virtual object, and the virtual world by an artificial intelligence function (AIF); and providing a virtual mesh function (VMF) with information configured for the virtual world by the AIF.


