Virtual Zone Data Dissemination for Immersive Multimedia
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Solution Overview
Problem
Current communication tools for virtual communities are limited to asynchronous methods and telephony-style interactions, with immersive multimedia communication facing bandwidth limitations and a lack of research in multipoint-to-multipoint communication systems.
Innovation Solution
A method and system for transferring data between computing systems by dividing them into virtual zones and using a tree structure to link computers, with metrics based on physical and virtual distances, to optimize data dissemination in immersive multimedia communication.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If immersive multimedia communication is implemented with real-time multipoint-to-multipoint communication, then communication quality and user experience are improved, but bandwidth requirements and system complexity increase significantly
Solution Approach 1:
The patent divides the computing system into multiple virtual zones (first virtual zone, second virtual zone, etc.) based on user proximity and communication needs. This segmentation allows the system to manage bandwidth by treating different zones with different priority levels, ensuring high-quality communication for nearby users while reducing bandwidth consumption for distant users.
Solution Approach 2:
The patent applies different quality parameters to different virtual zones. Users in the first virtual zone receive higher quality multimedia streams with lower latency, while users in subsequent virtual zones receive progressively lower quality streams. This local quality differentiation optimizes the bandwidth-quality tradeoff by matching communication quality to user proximity and needs.
2Ease of operation
If real-time multipoint-to-multipoint communication is implemented, then immersive experience is improved, but upload capacity requirements and latency increase
Solution Approach 1:
The patent segments users into virtual zones and assigns different upload capacity requirements to each zone. The first virtual zone has higher upload capacity requirements for immersive experience, while subsequent zones have progressively lower requirements. This segmentation prevents any single user from consuming excessive upload capacity.
Solution Approach 2:
The patent implements local quality by providing higher upload capacity and lower latency to users in the first virtual zone while reducing these parameters for users in subsequent zones. This ensures immersive experience for nearby users without overloading the system's upload capacity.
3Productivity
If dynamic tree structure linking is used based on virtual and physical distances, then data transfer efficiency is improved, but system complexity and algorithm requirements increase
Solution Approach 1:
The patent segments the network into virtual zones and uses a tree structure to organize data transfer paths within each zone. This segmentation simplifies the overall system complexity by breaking down the complex task of optimizing data transfer for all users into manageable sub-tasks within each virtual zone.
Solution Approach 2:
The patent dynamically adjusts tree structure parameters based on both virtual distance (user proximity in the virtual environment) and physical distance (actual network path length). This dynamic parameter adjustment optimizes data transfer efficiency by selecting the best paths considering both virtual and physical factors, while the systematic approach keeps complexity manageable.
Data Source
AI summary
A method for transferring data between computing systems, comprising the steps of for a plurality of computing systems, dividing the plurality of computing systems into at least two virtual zones, and, for each of the plurality of computers within each virtual zone, utilizing an algorithm to determine the manner in which the computers should be linked.


