Vision-Based Computer Interface Using 2D Camera Hand Gesture Recognition

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing human-machine interfacing technologies using gesture recognition are limited by precision issues with depth sensors, particularly at long distances, and require users to be in specific locations, leading to inefficiencies and user fatigue.

Innovation Solution

A system and method utilizing a 2D camera to detect hand movements and finger positions from any location within its field of view, processing vector signatures to interpret hand states and map them to virtual keyboard inputs without the need for physical devices, allowing flexible and efficient interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If depth sensors are used for gesture recognition, then scene segmentation is simplified, but measurement precision deteriorates at long distances

Engineering Contradiction:
Improvescene segmentationVSAvoiddepth precision
Core Design Contradiction:
Ease of manufactureVSMeasurement precision

Solution Approach 1:

The patent transitions from 2D image analysis to 3D spatial reasoning by introducing depth estimation through parallax effects and perspective geometry. The system uses multiple 2D images taken from different positions to reconstruct 3D hand geometry, enabling precise finger detection at long distances without relying on depth sensors.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent replaces mechanical depth sensors with a computational geometry approach using standard 2D cameras. Instead of relying on hardware-based depth measurement, the system uses mathematical models of hand geometry and perspective projection to achieve precise finger position detection.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If distant vision is used for gesture recognition, then user flexibility is improved, but measurement precision deteriorates

Engineering Contradiction:
Improveuser flexibilityVSAvoidfinger position precision
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent uses multi-view 3D reconstruction to maintain finger position precision at long distances. By capturing images from multiple positions and computing spatial relationships, the system achieves accurate finger detection regardless of distance, enabling users to interact from flexible locations.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Measurement precision

If short distance vision is used for gesture recognition, then measurement precision is improved, but user flexibility deteriorates

Engineering Contradiction:
Improvefinger position precisionVSAvoiduser flexibility
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The patent employs 3D spatial reconstruction from multiple 2D views to achieve both precision and flexibility. The multi-view geometry approach allows the system to maintain accurate finger position detection while accommodating various user distances and angles, eliminating the need for fixed positioning.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

4Measurement precision

If multiple cameras are used for stereoscopic vision, then measurement precision is improved, but device complexity increases

Engineering Contradiction:
Improvedepth measurement precisionVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent uses standard 2D cameras that capture images of hand shadows and contours. By analyzing the geometry of these 2D projections from multiple positions, the system reconstructs 3D hand structure without requiring expensive stereoscopic cameras or depth sensors, achieving precision through computational methods rather than specialized hardware.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9305229B2Method and system for vision based interfacing with a computer
Publication Date: 2016.04.05 DELEAN BRUNO
  • US9305229B2 patent drawing
  • US9305229B2 patent drawing
  • US9305229B2 patent drawing

AI summary

System and method which allow a user to interface with a machine/computer using an image capturing device (e.g. camera) instead of conventional physical interfaces e.g. keyboard, mouse. The system allows the user to interface from any physical and non-physical location within the POV of the camera at a distance that is determined by the resolution of the camera. Using images of the hand, the system may detect a change of hand states. If the new state is a known state that represents a hit state, the system would map the change of state to a key hit in a row and column of the keyboard and sends the function associated with that key for execution. In an embodiment, the system determines the row based on the rotation of the wrist and/or position of the hand.